Skip to content

C_OP_RenderCables

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 5440 bytes (0x1540)Alignment: 8 bytesModule: particlesBinary: !GlobalTypes

Relationships

Inherits from: CParticleFunctionRenderer

Inheritance tree
Relationship diagram (8 edges)
classDiagram
    CParticleFunction <|-- CParticleFunctionRenderer
    CParticleFunctionRenderer <|-- C_OP_RenderCables
    C_OP_RenderCables *-- CParticleCollectionFloatInput
    C_OP_RenderCables *-- CParticleCollectionVecInput
    C_OP_RenderCables *-- InfoForResourceTypeIMaterial2
    C_OP_RenderCables *-- CParticleTransformInput
    C_OP_RenderCables *-- FloatInputMaterialVariable_t
    C_OP_RenderCables *-- VecInputMaterialVariable_t
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

44 fields, 24 declared here and 20 inherited. Offsets are absolute from the object base on windows-x86_64.

CParticleFunctionCParticleFunctionRendererC_OP_RenderCables

OffsetFieldTypeFromAnnotations
0x8m_flOpStrengthCParticleCollectionFloatInputCParticleFunctionMPropertyFriendlyName operator strength MPropertySortPriority -100
0x178m_nOpEndCapStateParticleEndcapMode_tCParticleFunctionMPropertyFriendlyName operator end cap state MPropertySortPriority -100
0x17cm_nToolsStateParticleToolsState_tCParticleFunctionMPropertyFriendlyName operator enabled in tools or game only MPropertySortPriority -100
0x180m_flOpStartFadeInTimefloat32CParticleFunctionMParticleAdvancedField MPropertyFriendlyName operator start fadein MPropertySortPriority -100 MPropertyStartGroup Operator Fade
0x184m_flOpEndFadeInTimefloat32CParticleFunctionMParticleAdvancedField MPropertyFriendlyName operator end fadein MPropertySortPriority -100
0x188m_flOpStartFadeOutTimefloat32CParticleFunctionMParticleAdvancedField MPropertyFriendlyName operator start fadeout MPropertySortPriority -100
0x18cm_flOpEndFadeOutTimefloat32CParticleFunctionMParticleAdvancedField MPropertyFriendlyName operator end fadeout MPropertySortPriority -100
0x190m_flOpFadeOscillatePeriodfloat32CParticleFunctionMParticleAdvancedField MPropertyFriendlyName operator fade oscillate MPropertySortPriority -100
0x194m_bNormalizeToStopTimeboolCParticleFunctionMParticleAdvancedField MPropertyFriendlyName normalize fade times to endcap MPropertySortPriority -100
0x198m_flOpTimeOffsetMinfloat32CParticleFunctionMParticleAdvancedField MPropertyFriendlyName operator fade time offset min MPropertySortPriority -100 MPropertyStartGroup Operator Fade Time Offset
0x19cm_flOpTimeOffsetMaxfloat32CParticleFunctionMParticleAdvancedField MPropertyFriendlyName operator fade time offset max MPropertySortPriority -100
0x1a0m_nOpTimeOffsetSeedint32CParticleFunctionMParticleAdvancedField MPropertyFriendlyName operator fade time offset seed MPropertySortPriority -100
0x1a4m_nOpTimeScaleSeedint32CParticleFunctionMParticleAdvancedField MPropertyFriendlyName operator fade time scale seed MPropertySortPriority -100 MPropertyStartGroup Operator Fade Timescale Modifiers
0x1a8m_flOpTimeScaleMinfloat32CParticleFunctionMParticleAdvancedField MPropertyFriendlyName operator fade time scale min MPropertySortPriority -100
0x1acm_flOpTimeScaleMaxfloat32CParticleFunctionMParticleAdvancedField MPropertyFriendlyName operator fade time scale max MPropertySortPriority -100
0x1b2m_bDisableOperatorboolCParticleFunctionMPropertyStartGroup MPropertySuppressField
0x1b8m_NotesCUtlStringCParticleFunctionMParticleHelpField MPropertyFriendlyName operator help and notes MPropertySortPriority -100
0x1d8VisibilityInputsCParticleVisibilityInputsCParticleFunctionRendererMPropertySortPriority -1
0x220m_bCannotBeRefractedboolCParticleFunctionRendererMPropertyFriendlyName I cannot be refracted through refracting objects like water MPropertySortPriority -1 MPropertyStartGroup Rendering filter
0x221m_bSkipRenderingOnMobileboolCParticleFunctionRendererMPropertyFriendlyName Skip rendering on mobile MPropertySortPriority -1
0x228m_flRadiusScaleCParticleCollectionFloatInputMPropertyFriendlyName Radius Scale MPropertySortPriority 700 MPropertyStartGroup Renderer Modifiers
0x398m_flAlphaScaleCParticleCollectionFloatInputMPropertyFriendlyName alpha scale MPropertySortPriority 700
0x508m_vecColorScaleCParticleCollectionVecInputMPropertyFriendlyName color blend MPropertySortPriority 700
0xbc0m_nColorBlendTypeParticleColorBlendType_tMPropertyFriendlyName color blend type MPropertySortPriority 700
0xbc8m_hMaterialCStrongHandle< InfoForResourceTypeIMaterial2 >MPropertyAttributeEditor AssetBrowse( vmat, *extraFilterString=(shader=cables.vfx) ) MPropertyFriendlyName cable material MPropertyStartGroup
0xbd0m_nTextureRepetitionModeTextureRepetitionMode_tMPropertyFriendlyName texture repetition mode
0xbd8m_flTextureRepeatsPerSegmentCParticleCollectionFloatInputMPropertyFriendlyName texture repetitions
0xd48m_flTextureRepeatsCircumferenceCParticleCollectionFloatInputMPropertyFriendlyName texture repetitions around cable
0xeb8m_flColorMapOffsetVCParticleCollectionFloatInputMPropertyFriendlyName color map offset along path
0x1028m_flColorMapOffsetUCParticleCollectionFloatInputMPropertyFriendlyName color map offset around cable
0x1198m_flNormalMapOffsetVCParticleCollectionFloatInputMPropertyFriendlyName normal map offset along path
0x1308m_flNormalMapOffsetUCParticleCollectionFloatInputMPropertyFriendlyName normal map offset around cable
0x1478m_bDrawCableCapsboolMPropertyFriendlyName draw caps at each end of the cable
0x147cm_flCapRoundnessfloat32MPropertyAttributeRange 0 2 MPropertyFriendlyName cable end cap shape factor
0x1480m_flCapOffsetAmountfloat32MPropertyAttributeRange 0 2 MPropertyFriendlyName cable end cap offset amount
0x1484m_flTessScalefloat32MPropertyFriendlyName tessellation scale factor
0x1488m_nMinTesselationint32MPropertyFriendlyName minimum steps between particles
0x148cm_nMaxTesselationint32MPropertyFriendlyName maximum steps between particles
0x1490m_nRoundnessint32MPropertyAttributeRange 0 3 MPropertyFriendlyName roundness factor
0x1494m_nForceRoundnessFixedboolMPropertyFriendlyName force roundness factor fixed
0x1495m_bOnlyRenderInEffectsBloomPassboolMPropertyFriendlyName Only Render in effects bloom pass MPropertySortPriority 1100
0x1498m_LightingTransformCParticleTransformInputMParticleInputOptional MPropertyFriendlyName diffuse lighting origin
0x1500m_MaterialFloatVarsCUtlLeanVector< FloatInputMaterialVariable_t >MPropertyFriendlyName material float variables
0x1520m_MaterialVecVarsCUtlLeanVector< VecInputMaterialVariable_t >MPropertyFriendlyName material vector variables
KV3 class defaults

Truncated to the first 2048 bytes of 27246. The full value is in cs2_schema.json under classes[].metadata[MGetKV3ClassDefaults].

{
	"_class": "C_OP_RenderCables",
	"m_flOpStrength":
	{
		"m_nType": "PF_TYPE_LITERAL",
		"m_nMapType": "PF_MAP_TYPE_DIRECT",
		"m_flLiteralValue": 1.000000,
		"m_NamedValue": "",
		"m_nControlPoint": 0,
		"m_nScalarAttribute": 3,
		"m_nVectorAttribute": 6,
		"m_nVectorComponent": 0,
		"m_bReverseOrder": false,
		"m_flRandomMin": 0.000000,
		"m_flRandomMax": 1.000000,
		"m_bHasRandomSignFlip": false,
		"m_nRandomSeed": <HIDDEN FOR DIFF>,
		"m_nRandomMode": "PF_RANDOM_MODE_CONSTANT",
		"m_strSnapshotSubset": "",
		"m_flLOD0": 0.000000,
		"m_flLOD1": 0.000000,
		"m_flLOD2": 0.000000,
		"m_flLOD3": 0.000000,
		"m_nNoiseInputVectorAttribute": 0,
		"m_flNoiseOutputMin": 0.000000,
		"m_flNoiseOutputMax": 1.000000,
		"m_flNoiseScale": 0.100000,
		"m_vecNoiseOffsetRate":
		[
			0.000000,
			0.000000,
			0.000000
		],
		"m_flNoiseOffset": 0.000000,
		"m_nNoiseOctaves": 1,
		"m_nNoiseTurbulence": "PF_NOISE_TURB_NONE",
		"m_nNoiseType": "PF_NOISE_TYPE_PERLIN",
		"m_nNoiseModifier": "PF_NOISE_MODIFIER_NONE",
		"m_flNoiseTurbulenceScale": 1.000000,
		"m_flNoiseTurbulenceMix": 0.500000,
		"m_flNoiseImgPreviewScale": 1.000000,
		"m_bNoiseImgPreviewLive": true,
		"m_flNoCameraFallback": 0.000000,
		"m_bUseBoundsCenter": false,
		"m_nInputMode": "PF_INPUT_MODE_CLAMPED",
		"m_flMultFactor": 1.000000,
		"m_flInput0": 0.000000,
		"m_flInput1": 1.000000,
		"m_flOutput0": 0.000000,
		"m_flOutput1": 1.000000,
		"m_flNotchedRangeMin": 0.000000,
		"m_flNotchedRangeMax": 1.000000,
		"m_flNotchedOutputOutside": 0.000000,
		"m_flNotchedOutputInside": 1.000000,
		"m_nRoundType": "PF_ROUND_TYPE_NEAREST",
		"m_nBiasType": "PF_BIAS_TYPE_STANDARD",
		"m_flBiasParameter": 0.000000,
		"m_Curve":
		{
			"m_spline":
			[
			],
			"m_tangents":
			[
			],
			"m_vDomainMins":
			[
				0.000000,
				0.000000
			],
			"m_vDomainMaxs":
			[
				0.000000,
				0.000000
			]
		}
	},
	"m_nOpEndCapState": "PARTICLE_ENDCAP_ALWAYS_ON",
	"m_nToolsState": "PARTICLE_TOOLS_STATE_ALWAYS_ON",
	"m_flOpStartFadeInTime": 0.000000,
	"m_flOpEndFadeInTime": 0.000000,
	"m_f
...