CPulseCell_IntervalTimer::CursorState_t
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 20 bytes (0x14)Alignment: 4 bytesModule: pulse_runtime_libBinary: animationsystem.dll
Relationships
Inherits from: nothing; this is a root class.
Inheritance tree
- CPulseCell_IntervalTimer::CursorState_t
Relationship diagram (1 edges)
classDiagram
`CPulseCell_IntervalTimer::CursorState_t` *-- GameTime_tMemory layout
5 fields, 5 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.
CPulseCell_IntervalTimer::CursorState_t
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x0 | m_StartTime | GameTime_t | ||
0x4 | m_EndTime | GameTime_t | ||
0x8 | m_flWaitInterval | float32 | ||
0xc | m_flWaitIntervalHigh | float32 | ||
0x10 | m_bCompleteOnNextWake | bool |
KV3 class defaults
{
"m_StartTime": null,
"m_EndTime": null,
"m_flWaitInterval": 0.000000,
"m_flWaitIntervalHigh": 0.000000,
"m_bCompleteOnNextWake": false
}