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CPulseCell_IntervalTimer::CursorState_t

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 20 bytes (0x14)Alignment: 4 bytesModule: pulse_runtime_libBinary: animationsystem.dll

Relationships

Inherits from: nothing; this is a root class.

Inheritance tree
  • CPulseCell_IntervalTimer::CursorState_t
Relationship diagram (1 edges)
classDiagram
    `CPulseCell_IntervalTimer::CursorState_t` *-- GameTime_t
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

5 fields, 5 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.

CPulseCell_IntervalTimer::CursorState_t

OffsetFieldTypeFromAnnotations
0x0m_StartTimeGameTime_t
0x4m_EndTimeGameTime_t
0x8m_flWaitIntervalfloat32
0xcm_flWaitIntervalHighfloat32
0x10m_bCompleteOnNextWakebool
KV3 class defaults
{
	"m_StartTime": null,
	"m_EndTime": null,
	"m_flWaitInterval": 0.000000,
	"m_flWaitIntervalHigh": 0.000000,
	"m_bCompleteOnNextWake": false
}