CPulseCell_LimitCount
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 80 bytes (0x50)Alignment: 8 bytesModule: pulse_runtime_libBinary: animationsystem.dll
Metadata: MPropertyDescription Skip this node after the limit. Check Type does not apply, the limit will always be checked. MPropertyFriendlyName Limit Count
Relationships
Inherits from: CPulseCell_BaseRequirement
Inheritance tree
CPulseCell_Base
CPulseCell_BaseRequirement
- CPulseCell_LimitCount
Relationship diagram (2 edges)
classDiagram
CPulseCell_Base <|-- CPulseCell_BaseRequirement
CPulseCell_BaseRequirement <|-- CPulseCell_LimitCountMemory layout
2 fields, 1 declared here and 1 inherited. Offsets are absolute from the object base on windows-x86_64.
CPulseCell_BaseCPulseCell_LimitCount
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x8 | m_nEditorNodeID | PulseDocNodeID_t | CPulseCell_Base | MFgdFromSchemaCompletelySkipField |
0x48 | m_nLimitCount | int32 | MPropertyFlattenIntoParentRow |
KV3 class defaults
{
"_class": "CPulseCell_LimitCount",
"m_nEditorNodeID": -1,
"m_nLimitCount": 1
}