Skip to content

CPulseCell_LimitCount

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 80 bytes (0x50)Alignment: 8 bytesModule: pulse_runtime_libBinary: animationsystem.dll

Metadata: MPropertyDescription Skip this node after the limit. Check Type does not apply, the limit will always be checked. MPropertyFriendlyName Limit Count

Relationships

Inherits from: CPulseCell_BaseRequirement

Inheritance tree
Relationship diagram (2 edges)
classDiagram
    CPulseCell_Base <|-- CPulseCell_BaseRequirement
    CPulseCell_BaseRequirement <|-- CPulseCell_LimitCount
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

2 fields, 1 declared here and 1 inherited. Offsets are absolute from the object base on windows-x86_64.

CPulseCell_BaseCPulseCell_LimitCount

OffsetFieldTypeFromAnnotations
0x8m_nEditorNodeIDPulseDocNodeID_tCPulseCell_BaseMFgdFromSchemaCompletelySkipField
0x48m_nLimitCountint32MPropertyFlattenIntoParentRow
KV3 class defaults
{
	"_class": "CPulseCell_LimitCount",
	"m_nEditorNodeID": -1,
	"m_nLimitCount": 1
}