CPulseCell_Value_RandomFloat
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 72 bytes (0x48)Alignment: 8 bytesModule: pulse_runtime_libBinary: animationsystem.dll
Metadata: MPropertyDescription Generate a random float between min and max (inclusive) MPropertyFriendlyName Random Float MPulseEditorHeaderIcon tools/images/pulse_editor/exit_cycle_random.png
Relationships
Inherits from: CPulseCell_BaseValue
Inheritance tree
CPulseCell_Base
CPulseCell_BaseValue
- CPulseCell_Value_RandomFloat
Relationship diagram (2 edges)
classDiagram
CPulseCell_Base <|-- CPulseCell_BaseValue
CPulseCell_BaseValue <|-- CPulseCell_Value_RandomFloatMemory layout
1 fields, 0 declared here and 1 inherited. Offsets are absolute from the object base on windows-x86_64.
CPulseCell_Base
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x8 | m_nEditorNodeID | PulseDocNodeID_t | CPulseCell_Base | MFgdFromSchemaCompletelySkipField |
KV3 class defaults
{
"_class": "CPulseCell_Value_RandomFloat",
"m_nEditorNodeID": -1
}