PulseMethodCallMode_t
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: enumSize: 4 bytes (0x4)Underlying type: uint32_tModule: pulse_runtime_libBinary: animationsystem.dll
Relationships
Used by (1) as a field type
Values
| Name | Value | Unsigned | Description |
|---|---|---|---|
SYNC_WAIT_FOR_COMPLETION | 0 | Wait For Completion: Synchronous - Wait for this node to fully complete before proceeding. MPropertyDescription Synchronous - Wait for this node to fully complete before proceeding. MPropertyFriendlyName Wait For Completion | |
ASYNC_FIRE_AND_FORGET | 1 | Proceed Immediately: Asynchronous - This node executes independently using a new Cursor. Formerly 'Fire and Forget'. Equivalent to scheduling using an additional 'Fire Child Cursors' node. MPropertyDescription Asynchronous - This node executes independently using a new Cursor. Formerly 'Fire and Forget'. Equivalent to scheduling using an additional 'Fire Child Cursors' node. MPropertyFriendlyName Proceed Immediately |