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CMixSteamAudioSource

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 48 bytes (0x30)Alignment: 8 bytesModule: sounddoc_libBinary: !GlobalTypes

Metadata: MPropertyDescription Applies steam audio model for a 3d audio source. This includes panning and HRTF (head-related transfer function). MPropertyFriendlyName VMix Steam Audio Source Node

Relationships

Inherits from: CMixPropertyBase

Inheritance tree
Relationship diagram (1 edges)
classDiagram
    CMixPropertyBase <|-- CMixSteamAudioSource
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

9 fields, 4 declared here and 5 inherited. Offsets are absolute from the object base on windows-x86_64.

CMixPropertyBaseCMixSteamAudioSource

OffsetFieldTypeFromAnnotations
0x8m_nameCUtlStringCMixPropertyBaseMPropertyDescription Node name MPropertyFriendlyName Name MPropertySortPriority 1
0x10m_CommentCUtlStringCMixPropertyBaseMPropertyDescription Description of how this is used the graph for people reading the graph MPropertySortPriority -2
0x18m_bActiveboolCMixPropertyBaseMPropertyHideField MPropertySortPriority -1
0x19m_bSoloboolCMixPropertyBaseMPropertyHideField MPropertySortPriority -1
0x1am_bEditPropertiesboolCMixPropertyBaseMPropertyHideField MPropertySortPriority -1
0x20m_nInterpolationSteamAudioHRTFInterpolationType_tMPropertyFriendlyName HRTF Interpolation
0x24m_flDirectMixLevelfloat32MPropertyAttributeRange 0 1 MPropertyFriendlyName Direct Mix Level
0x28m_bEnablePerspectiveCorrectionboolMPropertyDescription If checked, enables perspective correction for spatialized sound sources. When perspective correction is enabled, instead of spatializing sounds from their world - space position relative to the listener, sounds are spatialized from their on - screen position relative to the user. This can improve perceived localization accuracy in 3D non - VR applications. MPropertyFriendlyName Enable Perspective Correction
0x29m_bRelativePositionboolMPropertyDescription <b>Check</b> this if the input position is relative to the listener.<br /> <b>Don't check</b> this if the input position is aboslute world space coordinates. MPropertyFriendlyName Relative Input Position
KV3 class defaults
{
	"_class": "CMixSteamAudioSource",
	"m_name": "",
	"m_Comment": "",
	"m_bActive": true,
	"m_bSolo": false,
	"m_bEditProperties": false,
	"m_nInterpolation": "SA_HRTFINTEROP_BILINEAR",
	"m_flDirectMixLevel": 1.000000,
	"m_bEnablePerspectiveCorrection": false,
	"m_bRelativePosition": false
}