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AggregateSceneObject_t

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 120 bytes (0x78)Alignment: 8 bytesModule: worldrendererBinary: !GlobalTypes

Relationships

Inherits from: nothing; this is a root class.

Used by (1) as a field type

Inheritance tree
  • AggregateSceneObject_t
Relationship diagram (3 edges)
classDiagram
    AggregateSceneObject_t *-- AggregateMeshInfo_t
    AggregateSceneObject_t *-- AggregateLODSetup_t
    AggregateSceneObject_t *-- InfoForResourceTypeCModel
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

11 fields, 11 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.

AggregateSceneObject_t

OffsetFieldTypeFromAnnotations
0x0m_allFlagsObjectTypeFlags_t
0x4m_anyFlagsObjectTypeFlags_t
0x8m_nLayerint16
0xam_instanceStreamint16
0xcm_vertexAlbedoStreamint16
0xem_vertexEmissiveStreamint16
0x10m_aggregateMeshesCUtlVector< AggregateMeshInfo_t >
0x28m_lodSetupsCUtlVector< AggregateLODSetup_t >
0x40m_visClusterMembershipCUtlVector< uint16 >
0x58m_fragmentTransformsCUtlVector< matrix3x4_t >
0x70m_renderableModelCStrongHandle< InfoForResourceTypeCModel >
KV3 class defaults
{
	"m_allFlags": "OBJECT_TYPE_NONE",
	"m_anyFlags": "OBJECT_TYPE_NONE",
	"m_nLayer": 0,
	"m_instanceStream": -1,
	"m_vertexAlbedoStream": -1,
	"m_vertexEmissiveStream": -1,
	"m_aggregateMeshes":
	[
	],
	"m_lodSetups":
	[
	],
	"m_visClusterMembership":
	[
	],
	"m_fragmentTransforms":
	[
	],
	"m_renderableModel": ""
}