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CNmFootIKNode::CDefinition

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 56 bytes (0x38)Alignment: 8 bytesModule: animlibBinary: !GlobalTypes

Relationships

Inherits from: CNmPassthroughNode::CDefinition

Inheritance tree
Relationship diagram (3 edges)
classDiagram
    `CNmGraphNode::CDefinition` <|-- `CNmPoseNode::CDefinition`
    `CNmPoseNode::CDefinition` <|-- `CNmPassthroughNode::CDefinition`
    `CNmPassthroughNode::CDefinition` <|-- `CNmFootIKNode::CDefinition`
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

10 fields, 8 declared here and 2 inherited. Offsets are absolute from the object base on windows-x86_64.

CNmGraphNode::CDefinitionCNmPassthroughNode::CDefinitionCNmFootIKNode::CDefinition

OffsetFieldTypeFromAnnotations
0x8m_nNodeIdxint16CNmGraphNode::CDefinition
0x10m_nChildNodeIdxint16CNmPassthroughNode::CDefinition
0x18m_leftEffectorBoneIDCGlobalSymbol
0x20m_rightEffectorBoneIDCGlobalSymbol
0x28m_nLeftTargetNodeIdxint16
0x2am_nRightTargetNodeIdxint16
0x2cm_nEnabledNodeIdxint16
0x30m_flBlendTimeSecondsfloat32
0x34m_blendModeNmIKBlendMode_t
0x35m_bIsTargetInWorldSpacebool
KV3 class defaults
{
	"_class": "CNmFootIKNode::CDefinition",
	"m_nNodeIdx": -1,
	"m_nChildNodeIdx": -1,
	"m_leftEffectorBoneID": "",
	"m_rightEffectorBoneID": "",
	"m_nLeftTargetNodeIdx": -1,
	"m_nRightTargetNodeIdx": -1,
	"m_nEnabledNodeIdx": -1,
	"m_flBlendTimeSeconds": 0.000000,
	"m_blendMode": "Effector",
	"m_bIsTargetInWorldSpace": false
}