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CBuoyancyHelper (client)

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 280 bytes (0x118)Alignment: 8 bytesModule: clientBinary: client.dll

Relationships

Inherits from: nothing; this is a root class.

Same name in another module: CBuoyancyHelper (server)

Used by (2) as a field type

Inheritance tree
  • CBuoyancyHelper
Relationship diagram (1 edges)
classDiagram
    CBuoyancyHelper --> IPhysicsMotionController
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

11 fields, 11 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.

CBuoyancyHelper

OffsetFieldTypeFromAnnotations
0x8m_pControllerIPhysicsMotionController*MPhysPtr
0x18m_nFluidTypeCUtlStringToken
0x1cm_flFluidDensityfloat32
0x20m_flNeutrallyBuoyantGravityfloat32
0x24m_flNeutrallyBuoyantLinearDampingfloat32
0x28m_flNeutrallyBuoyantAngularDampingfloat32
0x2cm_bNeutrallyBuoyantbool
0x30m_vecFractionOfWheelSubmergedForWheelFrictionCUtlVector< float32 >
0x48m_vecWheelFrictionScalesCUtlVector< float32 >
0x60m_vecFractionOfWheelSubmergedForWheelDragCUtlVector< float32 >
0x78m_vecWheelDragCUtlVector< float32 >
KV3 class defaults
{
	"_class": "CBuoyancyHelper",
	"m_nFluidType": "",
	"m_flFluidDensity": 1.000000,
	"m_flNeutrallyBuoyantGravity": 0.000000,
	"m_flNeutrallyBuoyantLinearDamping": 0.000000,
	"m_flNeutrallyBuoyantAngularDamping": 0.000000,
	"m_bNeutrallyBuoyant": false,
	"m_vecFractionOfWheelSubmergedForWheelFriction":
	[
	],
	"m_vecWheelFrictionScales":
	[
	],
	"m_vecFractionOfWheelSubmergedForWheelDrag":
	[
	],
	"m_vecWheelDrag":
	[
	]
}