CRenderMesh
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 552 bytes (0x228)Alignment: 8 bytesModule: modellibBinary: !GlobalTypes
Relationships
Inherits from: nothing; this is a root class.
Inheritance tree
- CRenderMesh
Relationship diagram (5 edges)
classDiagram
CRenderMesh *-- CSceneObjectData
CRenderMesh --> CBaseConstraint
CRenderMesh *-- CRenderSkeleton
CRenderMesh *-- DynamicMeshDeformParams_t
CRenderMesh --> CRenderGroomMemory layout
7 fields, 7 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.
CRenderMesh
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x10 | m_sceneObjects | CUtlLeanVectorFixedGrowable< CSceneObjectData, 1 > | ||
0xd0 | m_constraints | CUtlLeanVector< CBaseConstraint* > | ||
0xe0 | m_skeleton | CRenderSkeleton | ||
0x1ec | m_bUseUV2ForCharting | bool | ||
0x1ed | m_bEmbeddedMapMesh | bool | ||
0x210 | m_meshDeformParams | DynamicMeshDeformParams_t | ||
0x220 | m_pGroomData | CRenderGroom* |
KV3 class defaults
{
"_class": "CRenderMesh",
"m_sceneObjects":
[
],
"m_constraints":
[
],
"m_skeleton":
{
"m_bones":
[
],
"m_boneParents":
[
],
"m_nBoneWeightCount": 4
},
"m_bUseUV2ForCharting": false,
"m_bEmbeddedMapMesh": false,
"m_meshDeformParams":
{
"m_flTensionCompressScale": 0.000000,
"m_flTensionStretchScale": 0.000000,
"m_bRecomputeSmoothNormalsAfterAnimation": false,
"m_bComputeDynamicMeshTensionAfterAnimation": false,
"m_bSmoothNormalsAcrossUvSeams": false,
"m_bEnableEyeBulgeDeformation": false
},
"m_pGroomData": null,
"m_attachments":
[
],
"m_hitboxsets":
[
],
"m_morphSet": ""
}