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SkeletonAnimCapture_t::FrameStamp_t

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 28 bytes (0x1c)Alignment: 4 bytesModule: modellibBinary: !GlobalTypes

Relationships

Inherits from: nothing; this is a root class.

Used by (1) as a field type

Inheritance tree
  • SkeletonAnimCapture_t::FrameStamp_t

Memory layout

8 fields, 8 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.

SkeletonAnimCapture_t::FrameStamp_t

OffsetFieldTypeFromAnnotations
0x0m_flTimefloat32
0x4m_flEntitySimTimefloat32
0x8m_bTeleportTickbool
0x9m_bPredictedbool
0xcm_flCurTimefloat32
0x10m_flRealTimefloat32
0x14m_nFrameCountint32
0x18m_nTickCountint32
KV3 class defaults
{
	"m_flTime": 0.000000,
	"m_flEntitySimTime": 0.000000,
	"m_bTeleportTick": false,
	"m_bPredicted": false,
	"m_flCurTime": 0.000000,
	"m_flRealTime": 0.000000,
	"m_nFrameCount": 0,
	"m_nTickCount": 0
}