SkeletonAnimCapture_t::Frame_t
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 192 bytes (0xc0)Alignment: 16 bytesModule: modellibBinary: !GlobalTypes
Relationships
Inherits from: nothing; this is a root class.
Used by (1) as a field type
Inheritance tree
- SkeletonAnimCapture_t::Frame_t
Relationship diagram (1 edges)
classDiagram
`SkeletonAnimCapture_t::Frame_t` *-- `SkeletonAnimCapture_t::FrameStamp_t`Memory layout
9 fields, 9 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.
SkeletonAnimCapture_t::Frame_t
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x0 | m_flTime | float32 | ||
0x4 | m_Stamp | SkeletonAnimCapture_t::FrameStamp_t | ||
0x20 | m_Transform | CTransform | ||
0x40 | m_bTeleport | bool | ||
0x48 | m_CompositeBones | CUtlVector< CTransform > | ||
0x60 | m_SimStateBones | CUtlVector< CTransform > | ||
0x78 | m_FeModelAnims | CUtlVector< CTransform > | ||
0x90 | m_FeModelPos | CUtlVector< VectorAligned > | ||
0xa8 | m_FlexControllerWeights | CUtlVector< float32 > |
KV3 class defaults
{
"m_flTime": 0.000000,
"m_Stamp":
{
"m_flTime": 0.000000,
"m_flEntitySimTime": 0.000000,
"m_bTeleportTick": false,
"m_bPredicted": false,
"m_flCurTime": 0.000000,
"m_flRealTime": 0.000000,
"m_nFrameCount": 0,
"m_nTickCount": 0
},
"m_Transform":
[
0.000000,
0.000000,
0.000000,
0.000000,
0.000000,
0.000000,
0.000000,
0.000000
],
"m_bTeleport": false,
"m_CompositeBones":
[
],
"m_SimStateBones":
[
],
"m_FeModelAnims":
[
],
"m_FeModelPos":
[
],
"m_FlexControllerWeights":
[
]
}