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SkeletonAnimCapture_t::Frame_t

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 192 bytes (0xc0)Alignment: 16 bytesModule: modellibBinary: !GlobalTypes

Relationships

Inherits from: nothing; this is a root class.

Used by (1) as a field type

Inheritance tree
  • SkeletonAnimCapture_t::Frame_t
Relationship diagram (1 edges)
classDiagram
    `SkeletonAnimCapture_t::Frame_t` *-- `SkeletonAnimCapture_t::FrameStamp_t`
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

9 fields, 9 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.

SkeletonAnimCapture_t::Frame_t

OffsetFieldTypeFromAnnotations
0x0m_flTimefloat32
0x4m_StampSkeletonAnimCapture_t::FrameStamp_t
0x20m_TransformCTransform
0x40m_bTeleportbool
0x48m_CompositeBonesCUtlVector< CTransform >
0x60m_SimStateBonesCUtlVector< CTransform >
0x78m_FeModelAnimsCUtlVector< CTransform >
0x90m_FeModelPosCUtlVector< VectorAligned >
0xa8m_FlexControllerWeightsCUtlVector< float32 >
KV3 class defaults
{
	"m_flTime": 0.000000,
	"m_Stamp":
	{
		"m_flTime": 0.000000,
		"m_flEntitySimTime": 0.000000,
		"m_bTeleportTick": false,
		"m_bPredicted": false,
		"m_flCurTime": 0.000000,
		"m_flRealTime": 0.000000,
		"m_nFrameCount": 0,
		"m_nTickCount": 0
	},
	"m_Transform":
	[
		0.000000,
		0.000000,
		0.000000,
		0.000000,
		0.000000,
		0.000000,
		0.000000,
		0.000000
	],
	"m_bTeleport": false,
	"m_CompositeBones":
	[
	],
	"m_SimStateBones":
	[
	],
	"m_FeModelAnims":
	[
	],
	"m_FeModelPos":
	[
	],
	"m_FlexControllerWeights":
	[
	]
}