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SkeletonAnimCapture_t

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 192 bytes (0xc0)Alignment: 8 bytesModule: modellibBinary: !GlobalTypes

Relationships

Inherits from: nothing; this is a root class.

Used by (1) as a field type

Inheritance tree
  • SkeletonAnimCapture_t
Relationship diagram (2 edges)
classDiagram
    SkeletonAnimCapture_t *-- `SkeletonAnimCapture_t::Bone_t`
    SkeletonAnimCapture_t *-- `SkeletonAnimCapture_t::Frame_t`
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

10 fields, 10 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.

SkeletonAnimCapture_t

OffsetFieldTypeFromAnnotations
0x0m_nEntIndexCEntityIndex
0x4m_nEntParentCEntityIndex
0x8m_ImportedCollisionCUtlVector< CEntityIndex >
0x20m_ModelNameCUtlString
0x28m_CaptureNameCUtlString
0x30m_ModelBindPoseCUtlVector< SkeletonAnimCapture_t::Bone_t >
0x48m_FeModelInitPoseCUtlVector< SkeletonAnimCapture_t::Bone_t >
0x60m_nFlexControllersint32
0x64m_bPredictedbool
0xa8m_FramesCUtlVector< SkeletonAnimCapture_t::Frame_t >
KV3 class defaults
{
	"m_nEntIndex": -1,
	"m_nEntParent": -1,
	"m_ImportedCollision":
	[
	],
	"m_ModelName": "",
	"m_CaptureName": "",
	"m_ModelBindPose":
	[
	],
	"m_FeModelInitPose":
	[
	],
	"m_nFlexControllers": 0,
	"m_bPredicted": false,
	"m_Frames":
	[
	]
}