Skip to content

ParticleControlPointConfiguration_t

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 144 bytes (0x90)Alignment: 8 bytesModule: particlesBinary: !GlobalTypes

Relationships

Inherits from: nothing; this is a root class.

Used by (1) as a field type

Inheritance tree
  • ParticleControlPointConfiguration_t
Relationship diagram (2 edges)
classDiagram
    ParticleControlPointConfiguration_t *-- ParticleControlPointDriver_t
    ParticleControlPointConfiguration_t *-- ParticlePreviewState_t
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

3 fields, 3 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.

ParticleControlPointConfiguration_t

OffsetFieldTypeFromAnnotations
0x0m_nameCUtlString
0x8m_driversCUtlVector< ParticleControlPointDriver_t >
0x20m_previewStateParticlePreviewState_t
KV3 class defaults
{
	"m_name": "",
	"m_drivers":
	[
	],
	"m_previewState":
	{
		"m_previewModel": "",
		"m_nModSpecificData": 0,
		"m_groundType": "PET_GROUND_GRID",
		"m_sequenceName": "",
		"m_nFireParticleOnSequenceFrame": 0,
		"m_hitboxSetName": "",
		"m_materialGroupName": "",
		"m_vecBodyGroups":
		[
		],
		"m_flPlaybackSpeed": 1.000000,
		"m_flParticleSimulationRate": 1.000000,
		"m_bShouldDrawHitboxes": false,
		"m_bShouldDrawAttachments": false,
		"m_bShouldDrawAttachmentNames": false,
		"m_bShouldDrawControlPointAxes": false,
		"m_bAnimationNonLooping": false,
		"m_bSequenceNameIsAnimClipPath": false,
		"m_vecPreviewGravity":
		[
			0.000000,
			0.000000,
			-800.000000
		],
		"m_vecPreviewWind":
		[
			0.000000,
			0.000000,
			0.000000
		]
	}
}