ParticlePreviewState_t
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 112 bytes (0x70)Alignment: 8 bytesModule: particlesBinary: !GlobalTypes
Relationships
Inherits from: nothing; this is a root class.
Used by (1) as a field type
Inheritance tree
- ParticlePreviewState_t
Relationship diagram (1 edges)
classDiagram
ParticlePreviewState_t *-- ParticlePreviewBodyGroup_tMemory layout
18 fields, 18 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.
ParticlePreviewState_t
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x0 | m_previewModel | CUtlString | ||
0x8 | m_nModSpecificData | uint32 | ||
0xc | m_groundType | PetGroundType_t | ||
0x10 | m_sequenceName | CUtlString | ||
0x18 | m_nFireParticleOnSequenceFrame | int32 | ||
0x20 | m_hitboxSetName | CUtlString | ||
0x28 | m_materialGroupName | CUtlString | ||
0x30 | m_vecBodyGroups | CUtlVector< ParticlePreviewBodyGroup_t > | ||
0x48 | m_flPlaybackSpeed | float32 | ||
0x4c | m_flParticleSimulationRate | float32 | ||
0x50 | m_bShouldDrawHitboxes | bool | ||
0x51 | m_bShouldDrawAttachments | bool | ||
0x52 | m_bShouldDrawAttachmentNames | bool | ||
0x53 | m_bShouldDrawControlPointAxes | bool | ||
0x54 | m_bAnimationNonLooping | bool | ||
0x55 | m_bSequenceNameIsAnimClipPath | bool | ||
0x58 | m_vecPreviewGravity | Vector | ||
0x64 | m_vecPreviewWind | Vector |
KV3 class defaults
{
"m_previewModel": "",
"m_nModSpecificData": 0,
"m_groundType": "PET_GROUND_GRID",
"m_sequenceName": "",
"m_nFireParticleOnSequenceFrame": 0,
"m_hitboxSetName": "",
"m_materialGroupName": "",
"m_vecBodyGroups":
[
],
"m_flPlaybackSpeed": 1.000000,
"m_flParticleSimulationRate": 1.000000,
"m_bShouldDrawHitboxes": false,
"m_bShouldDrawAttachments": false,
"m_bShouldDrawAttachmentNames": false,
"m_bShouldDrawControlPointAxes": false,
"m_bAnimationNonLooping": false,
"m_bSequenceNameIsAnimClipPath": false,
"m_vecPreviewGravity":
[
0.000000,
0.000000,
-800.000000
],
"m_vecPreviewWind":
[
0.000000,
0.000000,
0.000000
]
}