CFeNamedJiggleBone
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 208 bytes (0xd0)Alignment: 16 bytesModule: physicslibBinary: !GlobalTypes
Relationships
Inherits from: nothing; this is a root class.
Inheritance tree
- CFeNamedJiggleBone
Relationship diagram (1 edges)
classDiagram
CFeNamedJiggleBone *-- CFeJiggleBoneMemory layout
4 fields, 4 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.
CFeNamedJiggleBone
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x0 | m_strParentBone | CUtlString | ||
0x10 | m_transform | CTransform | ||
0x30 | m_nJiggleParent | uint32 | ||
0x34 | m_jiggleBone | CFeJiggleBone |
KV3 class defaults
{
"m_strParentBone": "",
"m_transform":
[
0.000000,
0.000000,
0.000000,
0.000000,
0.000000,
0.000000,
0.000000,
0.000000
],
"m_nJiggleParent": 0,
"m_jiggleBone":
{
"m_nFlags": 0,
"m_flLength": 1.000000,
"m_flTipMass": 0.000000,
"m_flYawStiffness": 0.000000,
"m_flYawDamping": 0.000000,
"m_flPitchStiffness": 0.000000,
"m_flPitchDamping": 0.000000,
"m_flAlongStiffness": 0.000000,
"m_flAlongDamping": 0.000000,
"m_flAngleLimit": 0.000000,
"m_flMinYaw": 0.000000,
"m_flMaxYaw": 0.000000,
"m_flYawFriction": 0.000000,
"m_flYawBounce": 0.000000,
"m_flMinPitch": 0.000000,
"m_flMaxPitch": 0.000000,
"m_flPitchFriction": 0.000000,
"m_flPitchBounce": 0.000000,
"m_flBaseMass": 0.000000,
"m_flBaseStiffness": 0.000000,
"m_flBaseDamping": 0.000000,
"m_flBaseMinLeft": 0.000000,
"m_flBaseMaxLeft": 0.000000,
"m_flBaseLeftFriction": 0.000000,
"m_flBaseMinUp": 0.000000,
"m_flBaseMaxUp": 0.000000,
"m_flBaseUpFriction": 0.000000,
"m_flBaseMinForward": 0.000000,
"m_flBaseMaxForward": 0.000000,
"m_flBaseForwardFriction": 0.000000,
"m_flRadius0": 1.000000,
"m_flRadius1": 1.000000,
"m_vPoint0":
[
0.000000,
0.000000,
0.000000
],
"m_vPoint1":
[
10.000000,
0.000000,
0.000000
],
"m_nCollisionMask": 65535
}
}