Skip to content

CFeJiggleBone

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 156 bytes (0x9c)Alignment: 4 bytesModule: physicslibBinary: !GlobalTypes

Relationships

Inherits from: nothing; this is a root class.

Used by (2) as a field type

Inheritance tree
  • CFeJiggleBone

Memory layout

35 fields, 35 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.

CFeJiggleBone

OffsetFieldTypeFromAnnotations
0x0m_nFlagsuint32
0x4m_flLengthfloat32
0x8m_flTipMassfloat32
0xcm_flYawStiffnessfloat32
0x10m_flYawDampingfloat32
0x14m_flPitchStiffnessfloat32
0x18m_flPitchDampingfloat32
0x1cm_flAlongStiffnessfloat32
0x20m_flAlongDampingfloat32
0x24m_flAngleLimitfloat32
0x28m_flMinYawfloat32
0x2cm_flMaxYawfloat32
0x30m_flYawFrictionfloat32
0x34m_flYawBouncefloat32
0x38m_flMinPitchfloat32
0x3cm_flMaxPitchfloat32
0x40m_flPitchFrictionfloat32
0x44m_flPitchBouncefloat32
0x48m_flBaseMassfloat32
0x4cm_flBaseStiffnessfloat32
0x50m_flBaseDampingfloat32
0x54m_flBaseMinLeftfloat32
0x58m_flBaseMaxLeftfloat32
0x5cm_flBaseLeftFrictionfloat32
0x60m_flBaseMinUpfloat32
0x64m_flBaseMaxUpfloat32
0x68m_flBaseUpFrictionfloat32
0x6cm_flBaseMinForwardfloat32
0x70m_flBaseMaxForwardfloat32
0x74m_flBaseForwardFrictionfloat32
0x78m_flRadius0float32
0x7cm_flRadius1float32
0x80m_vPoint0Vector
0x8cm_vPoint1Vector
0x98m_nCollisionMaskuint16
KV3 class defaults
{
	"m_nFlags": 0,
	"m_flLength": 1.000000,
	"m_flTipMass": 0.000000,
	"m_flYawStiffness": 0.000000,
	"m_flYawDamping": 0.000000,
	"m_flPitchStiffness": 0.000000,
	"m_flPitchDamping": 0.000000,
	"m_flAlongStiffness": 0.000000,
	"m_flAlongDamping": 0.000000,
	"m_flAngleLimit": 0.000000,
	"m_flMinYaw": 0.000000,
	"m_flMaxYaw": 0.000000,
	"m_flYawFriction": 0.000000,
	"m_flYawBounce": 0.000000,
	"m_flMinPitch": 0.000000,
	"m_flMaxPitch": 0.000000,
	"m_flPitchFriction": 0.000000,
	"m_flPitchBounce": 0.000000,
	"m_flBaseMass": 0.000000,
	"m_flBaseStiffness": 0.000000,
	"m_flBaseDamping": 0.000000,
	"m_flBaseMinLeft": 0.000000,
	"m_flBaseMaxLeft": 0.000000,
	"m_flBaseLeftFriction": 0.000000,
	"m_flBaseMinUp": 0.000000,
	"m_flBaseMaxUp": 0.000000,
	"m_flBaseUpFriction": 0.000000,
	"m_flBaseMinForward": 0.000000,
	"m_flBaseMaxForward": 0.000000,
	"m_flBaseForwardFriction": 0.000000,
	"m_flRadius0": 1.000000,
	"m_flRadius1": 1.000000,
	"m_vPoint0":
	[
		0.000000,
		0.000000,
		0.000000
	],
	"m_vPoint1":
	[
		10.000000,
		0.000000,
		0.000000
	],
	"m_nCollisionMask": 65535
}