CFeJiggleBone
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 156 bytes (0x9c)Alignment: 4 bytesModule: physicslibBinary: !GlobalTypes
Relationships
Inherits from: nothing; this is a root class.
Used by (2) as a field type
Inheritance tree
- CFeJiggleBone
Memory layout
35 fields, 35 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.
CFeJiggleBone
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x0 | m_nFlags | uint32 | ||
0x4 | m_flLength | float32 | ||
0x8 | m_flTipMass | float32 | ||
0xc | m_flYawStiffness | float32 | ||
0x10 | m_flYawDamping | float32 | ||
0x14 | m_flPitchStiffness | float32 | ||
0x18 | m_flPitchDamping | float32 | ||
0x1c | m_flAlongStiffness | float32 | ||
0x20 | m_flAlongDamping | float32 | ||
0x24 | m_flAngleLimit | float32 | ||
0x28 | m_flMinYaw | float32 | ||
0x2c | m_flMaxYaw | float32 | ||
0x30 | m_flYawFriction | float32 | ||
0x34 | m_flYawBounce | float32 | ||
0x38 | m_flMinPitch | float32 | ||
0x3c | m_flMaxPitch | float32 | ||
0x40 | m_flPitchFriction | float32 | ||
0x44 | m_flPitchBounce | float32 | ||
0x48 | m_flBaseMass | float32 | ||
0x4c | m_flBaseStiffness | float32 | ||
0x50 | m_flBaseDamping | float32 | ||
0x54 | m_flBaseMinLeft | float32 | ||
0x58 | m_flBaseMaxLeft | float32 | ||
0x5c | m_flBaseLeftFriction | float32 | ||
0x60 | m_flBaseMinUp | float32 | ||
0x64 | m_flBaseMaxUp | float32 | ||
0x68 | m_flBaseUpFriction | float32 | ||
0x6c | m_flBaseMinForward | float32 | ||
0x70 | m_flBaseMaxForward | float32 | ||
0x74 | m_flBaseForwardFriction | float32 | ||
0x78 | m_flRadius0 | float32 | ||
0x7c | m_flRadius1 | float32 | ||
0x80 | m_vPoint0 | Vector | ||
0x8c | m_vPoint1 | Vector | ||
0x98 | m_nCollisionMask | uint16 |
KV3 class defaults
{
"m_nFlags": 0,
"m_flLength": 1.000000,
"m_flTipMass": 0.000000,
"m_flYawStiffness": 0.000000,
"m_flYawDamping": 0.000000,
"m_flPitchStiffness": 0.000000,
"m_flPitchDamping": 0.000000,
"m_flAlongStiffness": 0.000000,
"m_flAlongDamping": 0.000000,
"m_flAngleLimit": 0.000000,
"m_flMinYaw": 0.000000,
"m_flMaxYaw": 0.000000,
"m_flYawFriction": 0.000000,
"m_flYawBounce": 0.000000,
"m_flMinPitch": 0.000000,
"m_flMaxPitch": 0.000000,
"m_flPitchFriction": 0.000000,
"m_flPitchBounce": 0.000000,
"m_flBaseMass": 0.000000,
"m_flBaseStiffness": 0.000000,
"m_flBaseDamping": 0.000000,
"m_flBaseMinLeft": 0.000000,
"m_flBaseMaxLeft": 0.000000,
"m_flBaseLeftFriction": 0.000000,
"m_flBaseMinUp": 0.000000,
"m_flBaseMaxUp": 0.000000,
"m_flBaseUpFriction": 0.000000,
"m_flBaseMinForward": 0.000000,
"m_flBaseMaxForward": 0.000000,
"m_flBaseForwardFriction": 0.000000,
"m_flRadius0": 1.000000,
"m_flRadius1": 1.000000,
"m_vPoint0":
[
0.000000,
0.000000,
0.000000
],
"m_vPoint1":
[
10.000000,
0.000000,
0.000000
],
"m_nCollisionMask": 65535
}