NodeData_t
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 80 bytes (0x50)Alignment: 8 bytesModule: worldrendererBinary: !GlobalTypes
Relationships
Inherits from: nothing; this is a root class.
Used by (1) as a field type
Inheritance tree
- NodeData_t
Memory layout
7 fields, 7 declared here and 0 inherited. Offsets are absolute from the object base on windows-x86_64.
NodeData_t
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x0 | m_nParent | int32 | ||
0x4 | m_vOrigin | Vector | ||
0x10 | m_vMinBounds | Vector | ||
0x1c | m_vMaxBounds | Vector | ||
0x28 | m_flMinimumDistance | float32 | ||
0x30 | m_ChildNodeIndices | CUtlVector< int32 > | ||
0x48 | m_worldNodePrefix | CUtlString |
KV3 class defaults
{
"m_nParent": 0,
"m_vOrigin":
[
0.000000,
0.000000,
0.000000
],
"m_vMinBounds":
[
0.000000,
0.000000,
0.000000
],
"m_vMaxBounds":
[
0.000000,
0.000000,
0.000000
],
"m_flMinimumDistance": 0.000000,
"m_ChildNodeIndices":
[
],
"m_worldNodePrefix": ""
}