engine2 hierarchy
Inheritance tree
42 classes, 27 root hierarchies.
EventSimulate_t (10)
- EngineLoopState_t
- EventAppShutdown_t
- EventBugBug_t
- EventBugBugComplete_t
- EventClientAdvanceNonRenderedFrame_t
- EventClientFrameSimulate_t
- EventClientOutput_t
- EventClientPollInput_t
- EventClientPollNetworking_t
- EventClientPostOutput_t
- EventClientProcessGameInput_t
- EventClientProcessInput_t
- EventClientProcessNetworking_t
- EventClientSceneSystemThreadStateChange_t
- EventFrameBoundary_t
- EventModInitialized_t
- EventPostDataUpdate_t
- EventPreDataUpdate_t
- EventProfileStorageAvailable_t
- EventServerBeginAsyncPostTickWork_t
- EventServerEndAsyncPostTickWork_t
- EventServerEndSimulate_t
- EventSetTime_t
- EventSimpleLoopFrameUpdate_t
- EventSplitScreenStateChanged_t
Inheritance diagram (15 edges)
classDiagram
EventSimulate_t <|-- EventAdvanceTick_t
EventSimulate_t <|-- EventClientPauseSimulate_t
EventSimulate_t <|-- EventClientPostSimulate_t
EventSimulate_t <|-- EventClientPreSimulate_t
EventSimulate_t <|-- EventClientSimulate_t
EventSimulate_t <|-- EventPostAdvanceTick_t
EventSimulate_t <|-- EventServerBeginSimulate_t
EventSimulate_t <|-- EventServerPollNetworking_t
EventSimulate_t <|-- EventServerPostSimulate_t
EventSimulate_t <|-- EventServerProcessNetworking_t
EventAdvanceTick_t <|-- EventClientAdvanceTick_t
EventAdvanceTick_t <|-- EventServerAdvanceTick_t
EventPostAdvanceTick_t <|-- EventClientPostAdvanceTick_t
EventPostAdvanceTick_t <|-- EventServerPostAdvanceTick_t
EventClientPreOutput_t <|-- EventClientPreOutputParallelWithServer_t