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C_CSGO_PreviewPlayer

CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json

Kind: classSize: 13584 bytes (0x3510)Alignment: 16 bytesModule: clientBinary: client.dll

Relationships

Inherits from: C_CSPlayerPawn

Derived by: C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel, C_CSGO_TeamPreviewModel

Inheritance tree
Relationship diagram (7 edges)
classDiagram
    CBaseAnimGraph <|-- C_BaseCombatCharacter
    C_BaseCombatCharacter <|-- C_BasePlayerPawn
    C_BasePlayerPawn <|-- C_CSPlayerPawnBase
    C_CSPlayerPawnBase <|-- C_CSPlayerPawn
    C_CSPlayerPawn <|-- C_CSGO_PreviewPlayer
    C_CSGO_PreviewPlayer <|-- C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel
    C_CSGO_PreviewPlayer <|-- C_CSGO_TeamPreviewModel
Inheritance chain, direct subclasses (up to 20) and a few composition edges

Memory layout

310 fields, 2 declared here and 308 inherited. Offsets are absolute from the object base on windows-x86_64.

CEntityInstanceC_BaseEntityC_BaseModelEntityCBaseAnimGraphC_BaseCombatCharacterC_BasePlayerPawnC_CSPlayerPawnBaseC_CSPlayerPawnC_CSGO_PreviewPlayer

OffsetFieldTypeFromAnnotations
0x8m_iszPrivateVScriptsCUtlSymbolLargeCEntityInstance
0x10m_pEntityCEntityIdentity*CEntityInstanceCEntityIdentity pointer: the entity's identity record (name, class, handle, flags).
0x28m_CScriptComponentCScriptComponent*CEntityInstanceVScript component attached to the entity, when scripted.
0x30m_CBodyComponentCBodyComponent*C_BaseEntity
0x38m_NetworkTransmitComponentCNetworkTransmitComponentC_BaseEntityMNotSaved
0x328m_nLastThinkTickGameTick_tC_BaseEntityMNotSaved
0x330m_pGameSceneNodeCGameSceneNode*C_BaseEntityMNotSaved
0x338m_pRenderComponentCRenderComponent*C_BaseEntityMNotSaved
0x340m_pCollisionCCollisionProperty*C_BaseEntityMNotSaved
0x348m_iMaxHealthint32C_BaseEntityMNotSaved
0x34cm_iHealthint32C_BaseEntity
0x350m_flDamageAccumulatorfloat32C_BaseEntityMNotSaved
0x354m_lifeStateuint8C_BaseEntityMNotSaved
0x355m_bTakesDamageboolC_BaseEntityMNotSaved
0x358m_nTakeDamageFlagsTakeDamageFlags_tC_BaseEntityMNotSaved
0x360m_nPlatformTypeEntityPlatformTypes_tC_BaseEntity
0x361m_ubInterpolationFrameuint8C_BaseEntityMNotSaved
0x364m_hSceneObjectControllerCHandle< C_BaseEntity >C_BaseEntity
0x368m_nNoInterpolationTickint32C_BaseEntityMNotSaved
0x36cm_nVisibilityNoInterpolationTickint32C_BaseEntityMNotSaved
0x370m_flProxyRandomValuefloat32C_BaseEntityMNotSaved
0x374m_iEFlagsint32C_BaseEntityMNotSaved
0x378m_nWaterTypeuint8C_BaseEntityMNotSaved
0x379m_bInterpolateEvenWithNoModelboolC_BaseEntityMNotSaved
0x37am_bPredictionEligibleboolC_BaseEntityMNotSaved
0x37bm_bApplyLayerMatchIDToModelboolC_BaseEntityMNotSaved
0x37cm_tokLayerMatchIDCUtlStringTokenC_BaseEntityMNotSaved
0x380m_nSubclassIDCUtlStringTokenC_BaseEntity
0x390m_nSimulationTickint32C_BaseEntityMNotSaved
0x394m_iCurrentThinkContextint32C_BaseEntityMNotSaved
0x398m_aThinkFunctionsCUtlVector< thinkfunc_t >C_BaseEntityMNotSaved
0x3b0m_bDisabledContextThinksboolC_BaseEntity
0x3b4m_flAnimTimefloat32C_BaseEntityMNotSaved
0x3b8m_flSimulationTimefloat32C_BaseEntityMNotSaved
0x3bcm_nSceneObjectOverrideFlagsuint8C_BaseEntity
0x3bdm_bHasSuccessfullyInterpolatedboolC_BaseEntityMNotSaved
0x3bem_bHasAddedVarsToInterpolationboolC_BaseEntityMNotSaved
0x3bfm_bRenderEvenWhenNotSuccessfullyInterpolatedboolC_BaseEntityMNotSaved
0x3c0m_nInterpolationLatchDirtyFlagsint32[2]C_BaseEntityMNotSaved
0x3c8m_ListEntryuint16[11]C_BaseEntityMNotSaved
0x3e0m_flCreateTimeGameTime_tC_BaseEntityMNotSaved
0x3e4m_EntClientFlagsuint16C_BaseEntityMNotSaved
0x3e6m_bClientSideRagdollboolC_BaseEntityMNotSaved
0x3e7m_iTeamNumuint8C_BaseEntityMNotSaved
0x3e8m_spawnflagsuint32C_BaseEntity
0x3ecm_nNextThinkTickGameTick_tC_BaseEntityMNotSaved
0x3f4m_fFlagsuint32C_BaseEntityMSaveBehavior
0x3f8m_vecAbsVelocityVectorC_BaseEntityMNotSaved
0x404m_vecServerVelocityCNetworkVelocityVectorC_BaseEntityMNotSaved
0x430m_vecVelocityCNetworkVelocityVectorC_BaseEntity
0x510m_vecBaseVelocityVectorC_BaseEntityMNotSaved
0x51cm_hEffectEntityCHandle< C_BaseEntity >C_BaseEntityMNotSaved
0x520m_hOwnerEntityCHandle< C_BaseEntity >C_BaseEntity
0x524m_MoveCollideMoveCollide_tC_BaseEntityMNotSaved
0x525m_MoveTypeMoveType_tC_BaseEntity
0x526m_nActualMoveTypeMoveType_tC_BaseEntity
0x528m_flWaterLevelfloat32C_BaseEntityMNotSaved
0x52cm_fEffectsuint32C_BaseEntityMNotSaved
0x530m_hGroundEntityCHandle< C_BaseEntity >C_BaseEntityMNotSaved
0x534m_nGroundBodyIndexint32C_BaseEntityMNotSaved
0x538m_flFrictionfloat32C_BaseEntityMNotSaved
0x53cm_flElasticityfloat32C_BaseEntityMNotSaved
0x540m_flGravityScalefloat32C_BaseEntityMNotSaved
0x544m_flTimeScalefloat32C_BaseEntityMNotSaved
0x548m_bAnimatedEveryTickboolC_BaseEntityMNotSaved
0x549m_bGravityDisabledboolC_BaseEntity
0x54cm_flNavIgnoreUntilTimeGameTime_tC_BaseEntityMNotSaved
0x550m_hThinkuint16C_BaseEntityMNotSaved
0x560m_fBBoxVisFlagsuint8C_BaseEntityMNotSaved
0x564m_flActualGravityScalefloat32C_BaseEntity
0x568m_bGravityActuallyDisabledboolC_BaseEntity
0x569m_bPredictableboolC_BaseEntityMNotSaved
0x56am_bRenderWithViewModelsboolC_BaseEntity
0x56cm_nFirstPredictableCommandint32C_BaseEntityMNotSaved
0x570m_nLastPredictableCommandint32C_BaseEntityMNotSaved
0x574m_hOldMoveParentCHandle< C_BaseEntity >C_BaseEntityMNotSaved
0x578m_ParticlesCParticlePropertyC_BaseEntityMNotSaved
0x5a8m_vecAngVelocityQAngleC_BaseEntity
0x5b4m_DataChangeEventRefint32C_BaseEntityMNotSaved
0x5b8m_dependenciesCUtlVector< CEntityHandle >C_BaseEntityMNotSaved
0x5d0m_nCreationTickint32C_BaseEntityMNotSaved
0x5e1m_bAnimTimeChangedboolC_BaseEntityMNotSaved
0x5e2m_bSimulationTimeChangedboolC_BaseEntityMNotSaved
0x5f0m_sUniqueHammerIDCUtlStringC_BaseEntityMNotSaved
0x5f8m_nBloodTypeBloodTypeC_BaseEntity
0xaf0m_CRenderComponentCRenderComponent*C_BaseModelEntityMNotSaved
0xaf8m_CHitboxComponentCHitboxComponentC_BaseModelEntity
0xb10m_pChoreoComponentCChoreoComponent*C_BaseModelEntity
0xb18m_nDestructiblePartInitialStateDestructed0HitGroup_tC_BaseModelEntity
0xb1cm_nDestructiblePartInitialStateDestructed1HitGroup_tC_BaseModelEntity
0xb20m_nDestructiblePartInitialStateDestructed2HitGroup_tC_BaseModelEntity
0xb24m_nDestructiblePartInitialStateDestructed3HitGroup_tC_BaseModelEntity
0xb28m_nDestructiblePartInitialStateDestructed4HitGroup_tC_BaseModelEntity
0xb2cm_nDestructiblePartInitialStateDestructed0_PartIndexint32C_BaseModelEntity
0xb30m_nDestructiblePartInitialStateDestructed1_PartIndexint32C_BaseModelEntity
0xb34m_nDestructiblePartInitialStateDestructed2_PartIndexint32C_BaseModelEntity
0xb38m_nDestructiblePartInitialStateDestructed3_PartIndexint32C_BaseModelEntity
0xb3cm_nDestructiblePartInitialStateDestructed4_PartIndexint32C_BaseModelEntity
0xb40m_bDestructiblePartInitialStateDestructed0_GenerateBreakpiecesboolC_BaseModelEntity
0xb41m_bDestructiblePartInitialStateDestructed1_GenerateBreakpiecesboolC_BaseModelEntity
0xb42m_bDestructiblePartInitialStateDestructed2_GenerateBreakpiecesboolC_BaseModelEntity
0xb43m_bDestructiblePartInitialStateDestructed3_GenerateBreakpiecesboolC_BaseModelEntity
0xb44m_bDestructiblePartInitialStateDestructed4_GenerateBreakpiecesboolC_BaseModelEntity
0xb48m_pDestructiblePartsSystemComponentCDestructiblePartsComponent*C_BaseModelEntity
0xc70m_bInitModelEffectsboolC_BaseModelEntityMNotSaved
0xc71m_bDoingModelEffectsboolC_BaseModelEntityMNotSaved
0xc74m_iOldHealthint32C_BaseModelEntityMNotSaved
0xc78m_nRenderModeRenderMode_tC_BaseModelEntity
0xc79m_nRenderFXRenderFx_tC_BaseModelEntity
0xc7am_bAllowFadeInViewboolC_BaseModelEntity
0xc98m_clrRenderColorC_BaseModelEntity
0xca0m_vecRenderAttributesC_UtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t >C_BaseModelEntity
0xd20m_bRenderToCubemapsboolC_BaseModelEntity
0xd21m_bNoInterpolateboolC_BaseModelEntity
0xd28m_CollisionCCollisionPropertyC_BaseModelEntity
0xde0m_GlowCGlowPropertyC_BaseModelEntity
0xe38m_flGlowBackfaceMultfloat32C_BaseModelEntity
0xe3cm_fadeMinDistfloat32C_BaseModelEntity
0xe40m_fadeMaxDistfloat32C_BaseModelEntity
0xe44m_flFadeScalefloat32C_BaseModelEntity
0xe48m_flShadowStrengthfloat32C_BaseModelEntity
0xe4cm_nObjectCullinguint8C_BaseModelEntity
0xe4dm_nRequiredDecalRtEncodingDecalRtEncoding_tC_BaseModelEntity
0xe50m_bodyGroupChoicesCUtlOrderedMap< CGlobalSymbol, int32 >C_BaseModelEntity
0xe78m_vecViewOffsetCNetworkViewOffsetVectorC_BaseModelEntity
0xf58m_pClientAlphaPropertyCClientAlphaProperty*C_BaseModelEntityMNotSaved
0xf60m_ClientOverrideTintColorC_BaseModelEntityMNotSaved
0xf64m_bUseClientOverrideTintboolC_BaseModelEntityMNotSaved
0xfa0m_bvDisabledHitGroupsuint32[1]C_BaseModelEntityMKV3TransferSaveOpsForField GetHitgroupDisableListSaveRestoreOps
0xfb0m_graphControllerManagerCAnimGraphControllerManagerCBaseAnimGraph
0x1048m_pMainGraphControllerCAnimGraphControllerPtrCBaseAnimGraphThe primary animation-graph controller instance for this entity.
0x1050m_bInitiallyPopulateInterpHistoryboolCBaseAnimGraph
0x1052m_bSuppressAnimEventSoundsboolCBaseAnimGraph
0x1058m_OnLayerCycleUpdatedCEntityOutputTemplate< float32 >CBaseAnimGraph
0x1078m_OnExternalChoreoGraphChangedCEntityIOOutputCBaseAnimGraph
0x1098m_bAnimGraphUpdateEnabledboolCBaseAnimGraph
0x1099m_bAnimationUpdateScheduledboolCBaseAnimGraphMNotSaved
0x109cm_vecForceVectorCBaseAnimGraphMNotSaved
0x10a8m_nForceBoneint32CBaseAnimGraphMNotSaved
0x10b0m_pClientsideRagdollCBaseAnimGraph*CBaseAnimGraphMNotSaved
0x10b8m_bBuiltRagdollboolCBaseAnimGraphMNotSaved
0x10c8m_pRagdollControlIPhysicsRagdollControl*CBaseAnimGraphMPhysPtr
0x10d0m_RagdollPosePhysicsRagdollPose_tCBaseAnimGraph
0x1118m_bRagdollEnabledboolCBaseAnimGraphTrue while the entity is simulated as a ragdoll rather than animated.
0x1119m_bRagdollClientSideboolCBaseAnimGraphMNotSaved
0x1128m_bHasAnimatedMaterialAttributesboolCBaseAnimGraphMNotSaved
0x1180m_hMyWearablesC_NetworkUtlVectorBase< CHandle< C_EconWearable > >C_BaseCombatCharacterMNotSaved
0x1198m_leftFootAttachmentAttachmentHandle_tC_BaseCombatCharacterMNotSaved
0x1199m_rightFootAttachmentAttachmentHandle_tC_BaseCombatCharacterMNotSaved
0x119cm_nWaterWakeModeC_BaseCombatCharacter::WaterWakeMode_tC_BaseCombatCharacterMNotSaved
0x11a0m_flWaterWorldZfloat32C_BaseCombatCharacterMNotSaved
0x11a4m_flWaterNextTraceTimefloat32C_BaseCombatCharacterMNotSaved
0x1208m_pWeaponServicesCPlayer_WeaponServices*C_BasePlayerPawn
0x1210m_pItemServicesCPlayer_ItemServices*C_BasePlayerPawn
0x1218m_pAutoaimServicesCPlayer_AutoaimServices*C_BasePlayerPawn
0x1220m_pObserverServicesCPlayer_ObserverServices*C_BasePlayerPawn
0x1228m_pWaterServicesCPlayer_WaterServices*C_BasePlayerPawn
0x1230m_pUseServicesCPlayer_UseServices*C_BasePlayerPawn
0x1238m_pFlashlightServicesCPlayer_FlashlightServices*C_BasePlayerPawn
0x1240m_pCameraServicesCPlayer_CameraServices*C_BasePlayerPawn
0x1248m_pMovementServicesCPlayer_MovementServices*C_BasePlayerPawn
0x1258m_ServerViewAngleChangesC_UtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t >C_BasePlayerPawnMNotSaved
0x12c0v_angleQAngleC_BasePlayerPawn
0x12ccv_anglePreviousQAngleC_BasePlayerPawn
0x12d8m_iHideHUDuint32C_BasePlayerPawn
0x12e0m_skybox3dsky3dparams_tC_BasePlayerPawn
0x1370m_flDeathTimeGameTime_tC_BasePlayerPawn
0x1374m_vecPredictionErrorVectorC_BasePlayerPawnMNotSaved
0x1380m_flPredictionErrorTimeGameTime_tC_BasePlayerPawnMNotSaved
0x13a0m_vecLastCameraSetupLocalOriginVectorC_BasePlayerPawnMNotSaved
0x13acm_flLastCameraSetupTimeGameTime_tC_BasePlayerPawnMNotSaved
0x13b0m_flFOVSensitivityAdjustfloat32C_BasePlayerPawnMNotSaved
0x13b4m_flMouseSensitivityfloat32C_BasePlayerPawnMNotSaved
0x13b8m_vOldOriginVectorC_BasePlayerPawnMNotSaved
0x13c4m_flOldSimulationTimefloat32C_BasePlayerPawnMNotSaved
0x13c8m_nLastExecutedCommandNumberint32C_BasePlayerPawnMNotSaved
0x13ccm_nLastExecutedCommandTickint32C_BasePlayerPawnMNotSaved
0x13d0m_hControllerCHandle< CBasePlayerController >C_BasePlayerPawn
0x13d4m_hDefaultControllerCHandle< CBasePlayerController >C_BasePlayerPawn
0x13d8m_bIsSwappingToPredictableControllerboolC_BasePlayerPawnMNotSaved
0x13f0m_pPingServicesCCSPlayer_PingServices*C_CSPlayerPawnBase
0x13f8m_previousPlayerStateCSPlayerStateC_CSPlayerPawnBase
0x13fcm_iPlayerStateCSPlayerStateC_CSPlayerPawnBase
0x1400m_bHasMovedSinceSpawnboolC_CSPlayerPawnBase
0x1404m_flLastSpawnTimeIndexGameTime_tC_CSPlayerPawnBase
0x1408m_iProgressBarDurationint32C_CSPlayerPawnBase
0x140cm_flProgressBarStartTimefloat32C_CSPlayerPawnBase
0x1410m_flClientDeathTimeGameTime_tC_CSPlayerPawnBase
0x1414m_flFlashBangTimefloat32C_CSPlayerPawnBase
0x1418m_flFlashScreenshotAlphafloat32C_CSPlayerPawnBase
0x141cm_flFlashOverlayAlphafloat32C_CSPlayerPawnBase
0x1420m_bFlashBuildUpboolC_CSPlayerPawnBase
0x1421m_bFlashDspHasBeenClearedboolC_CSPlayerPawnBase
0x1422m_bFlashScreenshotHasBeenGrabbedboolC_CSPlayerPawnBase
0x1424m_flFlashMaxAlphafloat32C_CSPlayerPawnBase
0x1428m_flFlashDurationfloat32C_CSPlayerPawnBase
0x142cm_flClientHealthFadeChangeTimestampGameTime_tC_CSPlayerPawnBase
0x1430m_nClientHealthFadeParityValueint32C_CSPlayerPawnBase
0x1434m_fNextThinkPushAwayfloat32C_CSPlayerPawnBase
0x143cm_flCurrentMusicStartTimefloat32C_CSPlayerPawnBase
0x1440m_flMusicRoundStartTimefloat32C_CSPlayerPawnBase
0x1444m_bDeferStartMusicOnWarmupboolC_CSPlayerPawnBase
0x1448m_flLastSmokeOverlayAlphafloat32C_CSPlayerPawnBase
0x144cm_flLastSmokeAgefloat32C_CSPlayerPawnBase
0x1450m_vLastSmokeOverlayColorVectorC_CSPlayerPawnBase
0x1478m_hOriginalControllerCHandle< CCSPlayerController >C_CSPlayerPawnBase
0x1490m_pBulletServicesCCSPlayer_BulletServices*C_CSPlayerPawn
0x1498m_pHostageServicesCCSPlayer_HostageServices*C_CSPlayerPawn
0x14a0m_pBuyServicesCCSPlayer_BuyServices*C_CSPlayerPawn
0x14a8m_pGlowServicesCCSPlayer_GlowServices*C_CSPlayerPawn
0x14b0m_pActionTrackingServicesCCSPlayer_ActionTrackingServices*C_CSPlayerPawn
0x14b8m_pAimPunchServicesCCSPlayer_AimPunchServices*C_CSPlayerPawn
0x14c0m_pDamageReactServicesCCSPlayer_DamageReactServices*C_CSPlayerPawn
0x14c8m_flHealthShotBoostExpirationTimeGameTime_tC_CSPlayerPawn
0x14ccm_flLastFiredWeaponTimeGameTime_tC_CSPlayerPawn
0x14d0m_bHasFemaleVoiceboolC_CSPlayerPawn
0x14d4m_flLandingTimeSecondsfloat32C_CSPlayerPawn
0x14d8m_flOldFallVelocityfloat32C_CSPlayerPawn
0x14dcm_szLastPlaceNamechar[18]C_CSPlayerPawn
0x14eem_bPrevDefuserboolC_CSPlayerPawn
0x14efm_bPrevHelmetboolC_CSPlayerPawn
0x14f0m_nPrevArmorValint32C_CSPlayerPawn
0x14f4m_nPrevGrenadeAmmoCountint32C_CSPlayerPawn
0x14f8m_unPreviousWeaponHashuint32C_CSPlayerPawn
0x14fcm_unWeaponHashuint32C_CSPlayerPawn
0x1500m_bInBuyZoneboolC_CSPlayerPawn
0x1501m_bPreviouslyInBuyZoneboolC_CSPlayerPawn
0x1502m_bInLandingboolC_CSPlayerPawn
0x1504m_flLandingStartTimefloat32C_CSPlayerPawn
0x1508m_bInHostageRescueZoneboolC_CSPlayerPawn
0x1509m_bInBombZoneboolC_CSPlayerPawn
0x150am_bIsBuyMenuOpenboolC_CSPlayerPawn
0x150cm_flTimeOfLastInjuryGameTime_tC_CSPlayerPawn
0x1510m_flNextSprayDecalTimeGameTime_tC_CSPlayerPawn
0x1678m_iRetakesOfferingint32C_CSPlayerPawn
0x167cm_iRetakesOfferingCardint32C_CSPlayerPawn
0x1680m_bRetakesHasDefuseKitboolC_CSPlayerPawn
0x1681m_bRetakesMVPLastRoundboolC_CSPlayerPawn
0x1684m_iRetakesMVPBoostItemint32C_CSPlayerPawn
0x1688m_RetakesMVPBoostExtraUtilityloadout_slot_tC_CSPlayerPawn
0x168dm_bNeedToReApplyGlovesboolC_CSPlayerPawn
0x1690m_EconGlovesC_EconItemViewC_CSPlayerPawn
0x1b00m_nEconGlovesChangeduint8C_CSPlayerPawn
0x1b01m_bMustSyncRagdollStateboolC_CSPlayerPawn
0x1b04m_nRagdollDamageBoneint32C_CSPlayerPawn
0x1b08m_vRagdollDamageForceVectorC_CSPlayerPawn
0x1b14m_szRagdollDamageWeaponNamechar[64]C_CSPlayerPawn
0x1b54m_bRagdollDamageHeadshotboolC_CSPlayerPawn
0x1b58m_vRagdollServerOriginVectorWSC_CSPlayerPawn
0x1b64m_lastLandTimeGameTime_tC_CSPlayerPawn
0x1b68m_bOnGroundLastTickboolC_CSPlayerPawn
0x1b84m_hHudModelArmsCHandle< C_CS2HudModelArms >C_CSPlayerPawn
0x1b88m_qDeathEyeAnglesQAngleC_CSPlayerPawn
0x1b94m_bLeftHandedboolC_CSPlayerPawn
0x1b98m_fSwitchedHandednessTimeGameTime_tC_CSPlayerPawn
0x1b9cm_flViewmodelOffsetXfloat32C_CSPlayerPawn
0x1ba0m_flViewmodelOffsetYfloat32C_CSPlayerPawn
0x1ba4m_flViewmodelOffsetZfloat32C_CSPlayerPawn
0x1ba8m_flViewmodelFOVfloat32C_CSPlayerPawn
0x1bacm_vecPlayerPatchEconIndicesuint32[5]C_CSPlayerPawn
0x1bf0m_GunGameImmunityColorColorC_CSPlayerPawn
0x1c40m_vecBulletHitModelsCUtlVector< C_BulletHitModel* >C_CSPlayerPawn
0x1c58m_bIsWalkingboolC_CSPlayerPawn
0x1c60m_entitySpottedStateEntitySpottedState_tC_CSPlayerPawn
0x1c78m_bIsScopedboolC_CSPlayerPawn
0x1c79m_bResumeZoomboolC_CSPlayerPawn
0x1c7am_bIsDefusingboolC_CSPlayerPawn
0x1c7bm_bIsGrabbingHostageboolC_CSPlayerPawn
0x1c7cm_iBlockingUseActionInProgressCSPlayerBlockingUseAction_tC_CSPlayerPawn
0x1c80m_flEmitSoundTimeGameTime_tC_CSPlayerPawn
0x1c84m_bInNoDefuseAreaboolC_CSPlayerPawn
0x1c88m_nWhichBombZoneint32C_CSPlayerPawn
0x1c8cm_iShotsFiredint32C_CSPlayerPawn
0x1c90m_flFlinchStackfloat32C_CSPlayerPawn
0x1c94m_flVelocityModifierfloat32C_CSPlayerPawn
0x1c98m_bWaitForNoAttackboolC_CSPlayerPawn
0x1c9cm_ignoreLadderJumpTimefloat32C_CSPlayerPawn
0x1ca1m_bKilledByHeadshotboolC_CSPlayerPawn
0x1ca4m_ArmorValueint32C_CSPlayerPawn
0x1ca8m_unCurrentEquipmentValueuint16C_CSPlayerPawn
0x1caam_unRoundStartEquipmentValueuint16C_CSPlayerPawn
0x1cacm_unFreezetimeEndEquipmentValueuint16C_CSPlayerPawn
0x1cb0m_nLastKillerIndexCEntityIndexC_CSPlayerPawn
0x1cb4m_bOldIsScopedboolC_CSPlayerPawn
0x1cb5m_bHasDeathInfoboolC_CSPlayerPawn
0x1cb8m_flDeathInfoTimefloat32C_CSPlayerPawn
0x1cbcm_vecDeathInfoOriginVectorWSC_CSPlayerPawn
0x1cf8m_grenadeParameterStashTimeGameTime_tC_CSPlayerPawn
0x1cfcm_bGrenadeParametersStashedboolC_CSPlayerPawn
0x1d00m_angStashedShootAnglesQAngleC_CSPlayerPawn
0x1d0cm_vecStashedGrenadeThrowPositionVectorWSC_CSPlayerPawn
0x1d18m_vecStashedGrenadeThrowPawnCenterVectorWSC_CSPlayerPawn
0x1d24m_vecStashedVelocityVectorC_CSPlayerPawn
0x3260m_bShouldAutobuyDMWeaponsboolC_CSPlayerPawn
0x3264m_fImmuneToGunGameDamageTimeGameTime_tC_CSPlayerPawn
0x3268m_bGunGameImmunityboolC_CSPlayerPawn
0x326cm_fImmuneToGunGameDamageTimeLastGameTime_tC_CSPlayerPawn
0x3270m_fMolotovDamageTimefloat32C_CSPlayerPawn
0x32dcm_nPlayerInfernoBodyFxParticleIndex_tC_CSPlayerPawn
0x3350m_angEyeAnglesQAngleC_CSPlayerPawn
0x33e0m_arrOldEyeAnglesTimesGameTime_t[4]C_CSPlayerPawn
0x33f0m_arrOldEyeAnglesQAngle[4]C_CSPlayerPawn
0x3420m_angEyeAnglesVelocityQAngleC_CSPlayerPawn
0x342cm_iIDEntIndexCEntityIndexC_CSPlayerPawn
0x3430m_delayTargetIDTimerCountdownTimerC_CSPlayerPawn
0x3448m_iTargetItemEntIdxCEntityIndexC_CSPlayerPawn
0x344cm_iOldIDEntIndexCEntityIndexC_CSPlayerPawn
0x3450m_holdTargetIDTimerCountdownTimerC_CSPlayerPawn
0x3470m_animgraphCharacterModeStringCGlobalSymbol
0x3478m_flInitialModelScalefloat32