C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel
CS2 build 25218825 · Steam date 2026-09-09 · platform windows-x86_64 · cs2_schema.json
Kind: classSize: 13584 bytes (0x3510)Alignment: 16 bytesModule: clientBinary: client.dll
Relationships
Inherits from: C_CSGO_PreviewPlayer
Inheritance tree
CEntityInstance entity2
C_BaseEntity
C_BaseModelEntity
CBaseAnimGraph
C_BaseCombatCharacter
C_BasePlayerPawn
C_CSPlayerPawnBase
C_CSPlayerPawn
C_CSGO_PreviewPlayer
- C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel
Relationship diagram (5 edges)
classDiagram
C_BaseCombatCharacter <|-- C_BasePlayerPawn
C_BasePlayerPawn <|-- C_CSPlayerPawnBase
C_CSPlayerPawnBase <|-- C_CSPlayerPawn
C_CSPlayerPawn <|-- C_CSGO_PreviewPlayer
C_CSGO_PreviewPlayer <|-- C_CSGO_PreviewPlayerAlias_csgo_player_previewmodelMemory layout
310 fields, 0 declared here and 310 inherited. Offsets are absolute from the object base on windows-x86_64.
CEntityInstanceC_BaseEntityC_BaseModelEntityCBaseAnimGraphC_BaseCombatCharacterC_BasePlayerPawnC_CSPlayerPawnBaseC_CSPlayerPawnC_CSGO_PreviewPlayer
| Offset | Field | Type | From | Annotations |
|---|---|---|---|---|
0x8 | m_iszPrivateVScripts | CUtlSymbolLarge | CEntityInstance | |
0x10 | m_pEntity | CEntityIdentity* | CEntityInstance | CEntityIdentity pointer: the entity's identity record (name, class, handle, flags). |
0x28 | m_CScriptComponent | CScriptComponent* | CEntityInstance | VScript component attached to the entity, when scripted. |
0x30 | m_CBodyComponent | CBodyComponent* | C_BaseEntity | |
0x38 | m_NetworkTransmitComponent | CNetworkTransmitComponent | C_BaseEntity | MNotSaved |
0x328 | m_nLastThinkTick | GameTick_t | C_BaseEntity | MNotSaved |
0x330 | m_pGameSceneNode | CGameSceneNode* | C_BaseEntity | MNotSaved |
0x338 | m_pRenderComponent | CRenderComponent* | C_BaseEntity | MNotSaved |
0x340 | m_pCollision | CCollisionProperty* | C_BaseEntity | MNotSaved |
0x348 | m_iMaxHealth | int32 | C_BaseEntity | MNotSaved |
0x34c | m_iHealth | int32 | C_BaseEntity | |
0x350 | m_flDamageAccumulator | float32 | C_BaseEntity | MNotSaved |
0x354 | m_lifeState | uint8 | C_BaseEntity | MNotSaved |
0x355 | m_bTakesDamage | bool | C_BaseEntity | MNotSaved |
0x358 | m_nTakeDamageFlags | TakeDamageFlags_t | C_BaseEntity | MNotSaved |
0x360 | m_nPlatformType | EntityPlatformTypes_t | C_BaseEntity | |
0x361 | m_ubInterpolationFrame | uint8 | C_BaseEntity | MNotSaved |
0x364 | m_hSceneObjectController | CHandle< C_BaseEntity > | C_BaseEntity | |
0x368 | m_nNoInterpolationTick | int32 | C_BaseEntity | MNotSaved |
0x36c | m_nVisibilityNoInterpolationTick | int32 | C_BaseEntity | MNotSaved |
0x370 | m_flProxyRandomValue | float32 | C_BaseEntity | MNotSaved |
0x374 | m_iEFlags | int32 | C_BaseEntity | MNotSaved |
0x378 | m_nWaterType | uint8 | C_BaseEntity | MNotSaved |
0x379 | m_bInterpolateEvenWithNoModel | bool | C_BaseEntity | MNotSaved |
0x37a | m_bPredictionEligible | bool | C_BaseEntity | MNotSaved |
0x37b | m_bApplyLayerMatchIDToModel | bool | C_BaseEntity | MNotSaved |
0x37c | m_tokLayerMatchID | CUtlStringToken | C_BaseEntity | MNotSaved |
0x380 | m_nSubclassID | CUtlStringToken | C_BaseEntity | |
0x390 | m_nSimulationTick | int32 | C_BaseEntity | MNotSaved |
0x394 | m_iCurrentThinkContext | int32 | C_BaseEntity | MNotSaved |
0x398 | m_aThinkFunctions | CUtlVector< thinkfunc_t > | C_BaseEntity | MNotSaved |
0x3b0 | m_bDisabledContextThinks | bool | C_BaseEntity | |
0x3b4 | m_flAnimTime | float32 | C_BaseEntity | MNotSaved |
0x3b8 | m_flSimulationTime | float32 | C_BaseEntity | MNotSaved |
0x3bc | m_nSceneObjectOverrideFlags | uint8 | C_BaseEntity | |
0x3bd | m_bHasSuccessfullyInterpolated | bool | C_BaseEntity | MNotSaved |
0x3be | m_bHasAddedVarsToInterpolation | bool | C_BaseEntity | MNotSaved |
0x3bf | m_bRenderEvenWhenNotSuccessfullyInterpolated | bool | C_BaseEntity | MNotSaved |
0x3c0 | m_nInterpolationLatchDirtyFlags | int32[2] | C_BaseEntity | MNotSaved |
0x3c8 | m_ListEntry | uint16[11] | C_BaseEntity | MNotSaved |
0x3e0 | m_flCreateTime | GameTime_t | C_BaseEntity | MNotSaved |
0x3e4 | m_EntClientFlags | uint16 | C_BaseEntity | MNotSaved |
0x3e6 | m_bClientSideRagdoll | bool | C_BaseEntity | MNotSaved |
0x3e7 | m_iTeamNum | uint8 | C_BaseEntity | MNotSaved |
0x3e8 | m_spawnflags | uint32 | C_BaseEntity | |
0x3ec | m_nNextThinkTick | GameTick_t | C_BaseEntity | MNotSaved |
0x3f4 | m_fFlags | uint32 | C_BaseEntity | MSaveBehavior |
0x3f8 | m_vecAbsVelocity | Vector | C_BaseEntity | MNotSaved |
0x404 | m_vecServerVelocity | CNetworkVelocityVector | C_BaseEntity | MNotSaved |
0x430 | m_vecVelocity | CNetworkVelocityVector | C_BaseEntity | |
0x510 | m_vecBaseVelocity | Vector | C_BaseEntity | MNotSaved |
0x51c | m_hEffectEntity | CHandle< C_BaseEntity > | C_BaseEntity | MNotSaved |
0x520 | m_hOwnerEntity | CHandle< C_BaseEntity > | C_BaseEntity | |
0x524 | m_MoveCollide | MoveCollide_t | C_BaseEntity | MNotSaved |
0x525 | m_MoveType | MoveType_t | C_BaseEntity | |
0x526 | m_nActualMoveType | MoveType_t | C_BaseEntity | |
0x528 | m_flWaterLevel | float32 | C_BaseEntity | MNotSaved |
0x52c | m_fEffects | uint32 | C_BaseEntity | MNotSaved |
0x530 | m_hGroundEntity | CHandle< C_BaseEntity > | C_BaseEntity | MNotSaved |
0x534 | m_nGroundBodyIndex | int32 | C_BaseEntity | MNotSaved |
0x538 | m_flFriction | float32 | C_BaseEntity | MNotSaved |
0x53c | m_flElasticity | float32 | C_BaseEntity | MNotSaved |
0x540 | m_flGravityScale | float32 | C_BaseEntity | MNotSaved |
0x544 | m_flTimeScale | float32 | C_BaseEntity | MNotSaved |
0x548 | m_bAnimatedEveryTick | bool | C_BaseEntity | MNotSaved |
0x549 | m_bGravityDisabled | bool | C_BaseEntity | |
0x54c | m_flNavIgnoreUntilTime | GameTime_t | C_BaseEntity | MNotSaved |
0x550 | m_hThink | uint16 | C_BaseEntity | MNotSaved |
0x560 | m_fBBoxVisFlags | uint8 | C_BaseEntity | MNotSaved |
0x564 | m_flActualGravityScale | float32 | C_BaseEntity | |
0x568 | m_bGravityActuallyDisabled | bool | C_BaseEntity | |
0x569 | m_bPredictable | bool | C_BaseEntity | MNotSaved |
0x56a | m_bRenderWithViewModels | bool | C_BaseEntity | |
0x56c | m_nFirstPredictableCommand | int32 | C_BaseEntity | MNotSaved |
0x570 | m_nLastPredictableCommand | int32 | C_BaseEntity | MNotSaved |
0x574 | m_hOldMoveParent | CHandle< C_BaseEntity > | C_BaseEntity | MNotSaved |
0x578 | m_Particles | CParticleProperty | C_BaseEntity | MNotSaved |
0x5a8 | m_vecAngVelocity | QAngle | C_BaseEntity | |
0x5b4 | m_DataChangeEventRef | int32 | C_BaseEntity | MNotSaved |
0x5b8 | m_dependencies | CUtlVector< CEntityHandle > | C_BaseEntity | MNotSaved |
0x5d0 | m_nCreationTick | int32 | C_BaseEntity | MNotSaved |
0x5e1 | m_bAnimTimeChanged | bool | C_BaseEntity | MNotSaved |
0x5e2 | m_bSimulationTimeChanged | bool | C_BaseEntity | MNotSaved |
0x5f0 | m_sUniqueHammerID | CUtlString | C_BaseEntity | MNotSaved |
0x5f8 | m_nBloodType | BloodType | C_BaseEntity | |
0xaf0 | m_CRenderComponent | CRenderComponent* | C_BaseModelEntity | MNotSaved |
0xaf8 | m_CHitboxComponent | CHitboxComponent | C_BaseModelEntity | |
0xb10 | m_pChoreoComponent | CChoreoComponent* | C_BaseModelEntity | |
0xb18 | m_nDestructiblePartInitialStateDestructed0 | HitGroup_t | C_BaseModelEntity | |
0xb1c | m_nDestructiblePartInitialStateDestructed1 | HitGroup_t | C_BaseModelEntity | |
0xb20 | m_nDestructiblePartInitialStateDestructed2 | HitGroup_t | C_BaseModelEntity | |
0xb24 | m_nDestructiblePartInitialStateDestructed3 | HitGroup_t | C_BaseModelEntity | |
0xb28 | m_nDestructiblePartInitialStateDestructed4 | HitGroup_t | C_BaseModelEntity | |
0xb2c | m_nDestructiblePartInitialStateDestructed0_PartIndex | int32 | C_BaseModelEntity | |
0xb30 | m_nDestructiblePartInitialStateDestructed1_PartIndex | int32 | C_BaseModelEntity | |
0xb34 | m_nDestructiblePartInitialStateDestructed2_PartIndex | int32 | C_BaseModelEntity | |
0xb38 | m_nDestructiblePartInitialStateDestructed3_PartIndex | int32 | C_BaseModelEntity | |
0xb3c | m_nDestructiblePartInitialStateDestructed4_PartIndex | int32 | C_BaseModelEntity | |
0xb40 | m_bDestructiblePartInitialStateDestructed0_GenerateBreakpieces | bool | C_BaseModelEntity | |
0xb41 | m_bDestructiblePartInitialStateDestructed1_GenerateBreakpieces | bool | C_BaseModelEntity | |
0xb42 | m_bDestructiblePartInitialStateDestructed2_GenerateBreakpieces | bool | C_BaseModelEntity | |
0xb43 | m_bDestructiblePartInitialStateDestructed3_GenerateBreakpieces | bool | C_BaseModelEntity | |
0xb44 | m_bDestructiblePartInitialStateDestructed4_GenerateBreakpieces | bool | C_BaseModelEntity | |
0xb48 | m_pDestructiblePartsSystemComponent | CDestructiblePartsComponent* | C_BaseModelEntity | |
0xc70 | m_bInitModelEffects | bool | C_BaseModelEntity | MNotSaved |
0xc71 | m_bDoingModelEffects | bool | C_BaseModelEntity | MNotSaved |
0xc74 | m_iOldHealth | int32 | C_BaseModelEntity | MNotSaved |
0xc78 | m_nRenderMode | RenderMode_t | C_BaseModelEntity | |
0xc79 | m_nRenderFX | RenderFx_t | C_BaseModelEntity | |
0xc7a | m_bAllowFadeInView | bool | C_BaseModelEntity | |
0xc98 | m_clrRender | Color | C_BaseModelEntity | |
0xca0 | m_vecRenderAttributes | C_UtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t > | C_BaseModelEntity | |
0xd20 | m_bRenderToCubemaps | bool | C_BaseModelEntity | |
0xd21 | m_bNoInterpolate | bool | C_BaseModelEntity | |
0xd28 | m_Collision | CCollisionProperty | C_BaseModelEntity | |
0xde0 | m_Glow | CGlowProperty | C_BaseModelEntity | |
0xe38 | m_flGlowBackfaceMult | float32 | C_BaseModelEntity | |
0xe3c | m_fadeMinDist | float32 | C_BaseModelEntity | |
0xe40 | m_fadeMaxDist | float32 | C_BaseModelEntity | |
0xe44 | m_flFadeScale | float32 | C_BaseModelEntity | |
0xe48 | m_flShadowStrength | float32 | C_BaseModelEntity | |
0xe4c | m_nObjectCulling | uint8 | C_BaseModelEntity | |
0xe4d | m_nRequiredDecalRtEncoding | DecalRtEncoding_t | C_BaseModelEntity | |
0xe50 | m_bodyGroupChoices | CUtlOrderedMap< CGlobalSymbol, int32 > | C_BaseModelEntity | |
0xe78 | m_vecViewOffset | CNetworkViewOffsetVector | C_BaseModelEntity | |
0xf58 | m_pClientAlphaProperty | CClientAlphaProperty* | C_BaseModelEntity | MNotSaved |
0xf60 | m_ClientOverrideTint | Color | C_BaseModelEntity | MNotSaved |
0xf64 | m_bUseClientOverrideTint | bool | C_BaseModelEntity | MNotSaved |
0xfa0 | m_bvDisabledHitGroups | uint32[1] | C_BaseModelEntity | MKV3TransferSaveOpsForField GetHitgroupDisableListSaveRestoreOps |
0xfb0 | m_graphControllerManager | CAnimGraphControllerManager | CBaseAnimGraph | |
0x1048 | m_pMainGraphController | CAnimGraphControllerPtr | CBaseAnimGraph | The primary animation-graph controller instance for this entity. |
0x1050 | m_bInitiallyPopulateInterpHistory | bool | CBaseAnimGraph | |
0x1052 | m_bSuppressAnimEventSounds | bool | CBaseAnimGraph | |
0x1058 | m_OnLayerCycleUpdated | CEntityOutputTemplate< float32 > | CBaseAnimGraph | |
0x1078 | m_OnExternalChoreoGraphChanged | CEntityIOOutput | CBaseAnimGraph | |
0x1098 | m_bAnimGraphUpdateEnabled | bool | CBaseAnimGraph | |
0x1099 | m_bAnimationUpdateScheduled | bool | CBaseAnimGraph | MNotSaved |
0x109c | m_vecForce | Vector | CBaseAnimGraph | MNotSaved |
0x10a8 | m_nForceBone | int32 | CBaseAnimGraph | MNotSaved |
0x10b0 | m_pClientsideRagdoll | CBaseAnimGraph* | CBaseAnimGraph | MNotSaved |
0x10b8 | m_bBuiltRagdoll | bool | CBaseAnimGraph | MNotSaved |
0x10c8 | m_pRagdollControl | IPhysicsRagdollControl* | CBaseAnimGraph | MPhysPtr |
0x10d0 | m_RagdollPose | PhysicsRagdollPose_t | CBaseAnimGraph | |
0x1118 | m_bRagdollEnabled | bool | CBaseAnimGraph | True while the entity is simulated as a ragdoll rather than animated. |
0x1119 | m_bRagdollClientSide | bool | CBaseAnimGraph | MNotSaved |
0x1128 | m_bHasAnimatedMaterialAttributes | bool | CBaseAnimGraph | MNotSaved |
0x1180 | m_hMyWearables | C_NetworkUtlVectorBase< CHandle< C_EconWearable > > | C_BaseCombatCharacter | MNotSaved |
0x1198 | m_leftFootAttachment | AttachmentHandle_t | C_BaseCombatCharacter | MNotSaved |
0x1199 | m_rightFootAttachment | AttachmentHandle_t | C_BaseCombatCharacter | MNotSaved |
0x119c | m_nWaterWakeMode | C_BaseCombatCharacter::WaterWakeMode_t | C_BaseCombatCharacter | MNotSaved |
0x11a0 | m_flWaterWorldZ | float32 | C_BaseCombatCharacter | MNotSaved |
0x11a4 | m_flWaterNextTraceTime | float32 | C_BaseCombatCharacter | MNotSaved |
0x1208 | m_pWeaponServices | CPlayer_WeaponServices* | C_BasePlayerPawn | |
0x1210 | m_pItemServices | CPlayer_ItemServices* | C_BasePlayerPawn | |
0x1218 | m_pAutoaimServices | CPlayer_AutoaimServices* | C_BasePlayerPawn | |
0x1220 | m_pObserverServices | CPlayer_ObserverServices* | C_BasePlayerPawn | |
0x1228 | m_pWaterServices | CPlayer_WaterServices* | C_BasePlayerPawn | |
0x1230 | m_pUseServices | CPlayer_UseServices* | C_BasePlayerPawn | |
0x1238 | m_pFlashlightServices | CPlayer_FlashlightServices* | C_BasePlayerPawn | |
0x1240 | m_pCameraServices | CPlayer_CameraServices* | C_BasePlayerPawn | |
0x1248 | m_pMovementServices | CPlayer_MovementServices* | C_BasePlayerPawn | |
0x1258 | m_ServerViewAngleChanges | C_UtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t > | C_BasePlayerPawn | MNotSaved |
0x12c0 | v_angle | QAngle | C_BasePlayerPawn | |
0x12cc | v_anglePrevious | QAngle | C_BasePlayerPawn | |
0x12d8 | m_iHideHUD | uint32 | C_BasePlayerPawn | |
0x12e0 | m_skybox3d | sky3dparams_t | C_BasePlayerPawn | |
0x1370 | m_flDeathTime | GameTime_t | C_BasePlayerPawn | |
0x1374 | m_vecPredictionError | Vector | C_BasePlayerPawn | MNotSaved |
0x1380 | m_flPredictionErrorTime | GameTime_t | C_BasePlayerPawn | MNotSaved |
0x13a0 | m_vecLastCameraSetupLocalOrigin | Vector | C_BasePlayerPawn | MNotSaved |
0x13ac | m_flLastCameraSetupTime | GameTime_t | C_BasePlayerPawn | MNotSaved |
0x13b0 | m_flFOVSensitivityAdjust | float32 | C_BasePlayerPawn | MNotSaved |
0x13b4 | m_flMouseSensitivity | float32 | C_BasePlayerPawn | MNotSaved |
0x13b8 | m_vOldOrigin | Vector | C_BasePlayerPawn | MNotSaved |
0x13c4 | m_flOldSimulationTime | float32 | C_BasePlayerPawn | MNotSaved |
0x13c8 | m_nLastExecutedCommandNumber | int32 | C_BasePlayerPawn | MNotSaved |
0x13cc | m_nLastExecutedCommandTick | int32 | C_BasePlayerPawn | MNotSaved |
0x13d0 | m_hController | CHandle< CBasePlayerController > | C_BasePlayerPawn | |
0x13d4 | m_hDefaultController | CHandle< CBasePlayerController > | C_BasePlayerPawn | |
0x13d8 | m_bIsSwappingToPredictableController | bool | C_BasePlayerPawn | MNotSaved |
0x13f0 | m_pPingServices | CCSPlayer_PingServices* | C_CSPlayerPawnBase | |
0x13f8 | m_previousPlayerState | CSPlayerState | C_CSPlayerPawnBase | |
0x13fc | m_iPlayerState | CSPlayerState | C_CSPlayerPawnBase | |
0x1400 | m_bHasMovedSinceSpawn | bool | C_CSPlayerPawnBase | |
0x1404 | m_flLastSpawnTimeIndex | GameTime_t | C_CSPlayerPawnBase | |
0x1408 | m_iProgressBarDuration | int32 | C_CSPlayerPawnBase | |
0x140c | m_flProgressBarStartTime | float32 | C_CSPlayerPawnBase | |
0x1410 | m_flClientDeathTime | GameTime_t | C_CSPlayerPawnBase | |
0x1414 | m_flFlashBangTime | float32 | C_CSPlayerPawnBase | |
0x1418 | m_flFlashScreenshotAlpha | float32 | C_CSPlayerPawnBase | |
0x141c | m_flFlashOverlayAlpha | float32 | C_CSPlayerPawnBase | |
0x1420 | m_bFlashBuildUp | bool | C_CSPlayerPawnBase | |
0x1421 | m_bFlashDspHasBeenCleared | bool | C_CSPlayerPawnBase | |
0x1422 | m_bFlashScreenshotHasBeenGrabbed | bool | C_CSPlayerPawnBase | |
0x1424 | m_flFlashMaxAlpha | float32 | C_CSPlayerPawnBase | |
0x1428 | m_flFlashDuration | float32 | C_CSPlayerPawnBase | |
0x142c | m_flClientHealthFadeChangeTimestamp | GameTime_t | C_CSPlayerPawnBase | |
0x1430 | m_nClientHealthFadeParityValue | int32 | C_CSPlayerPawnBase | |
0x1434 | m_fNextThinkPushAway | float32 | C_CSPlayerPawnBase | |
0x143c | m_flCurrentMusicStartTime | float32 | C_CSPlayerPawnBase | |
0x1440 | m_flMusicRoundStartTime | float32 | C_CSPlayerPawnBase | |
0x1444 | m_bDeferStartMusicOnWarmup | bool | C_CSPlayerPawnBase | |
0x1448 | m_flLastSmokeOverlayAlpha | float32 | C_CSPlayerPawnBase | |
0x144c | m_flLastSmokeAge | float32 | C_CSPlayerPawnBase | |
0x1450 | m_vLastSmokeOverlayColor | Vector | C_CSPlayerPawnBase | |
0x1478 | m_hOriginalController | CHandle< CCSPlayerController > | C_CSPlayerPawnBase | |
0x1490 | m_pBulletServices | CCSPlayer_BulletServices* | C_CSPlayerPawn | |
0x1498 | m_pHostageServices | CCSPlayer_HostageServices* | C_CSPlayerPawn | |
0x14a0 | m_pBuyServices | CCSPlayer_BuyServices* | C_CSPlayerPawn | |
0x14a8 | m_pGlowServices | CCSPlayer_GlowServices* | C_CSPlayerPawn | |
0x14b0 | m_pActionTrackingServices | CCSPlayer_ActionTrackingServices* | C_CSPlayerPawn | |
0x14b8 | m_pAimPunchServices | CCSPlayer_AimPunchServices* | C_CSPlayerPawn | |
0x14c0 | m_pDamageReactServices | CCSPlayer_DamageReactServices* | C_CSPlayerPawn | |
0x14c8 | m_flHealthShotBoostExpirationTime | GameTime_t | C_CSPlayerPawn | |
0x14cc | m_flLastFiredWeaponTime | GameTime_t | C_CSPlayerPawn | |
0x14d0 | m_bHasFemaleVoice | bool | C_CSPlayerPawn | |
0x14d4 | m_flLandingTimeSeconds | float32 | C_CSPlayerPawn | |
0x14d8 | m_flOldFallVelocity | float32 | C_CSPlayerPawn | |
0x14dc | m_szLastPlaceName | char[18] | C_CSPlayerPawn | |
0x14ee | m_bPrevDefuser | bool | C_CSPlayerPawn | |
0x14ef | m_bPrevHelmet | bool | C_CSPlayerPawn | |
0x14f0 | m_nPrevArmorVal | int32 | C_CSPlayerPawn | |
0x14f4 | m_nPrevGrenadeAmmoCount | int32 | C_CSPlayerPawn | |
0x14f8 | m_unPreviousWeaponHash | uint32 | C_CSPlayerPawn | |
0x14fc | m_unWeaponHash | uint32 | C_CSPlayerPawn | |
0x1500 | m_bInBuyZone | bool | C_CSPlayerPawn | |
0x1501 | m_bPreviouslyInBuyZone | bool | C_CSPlayerPawn | |
0x1502 | m_bInLanding | bool | C_CSPlayerPawn | |
0x1504 | m_flLandingStartTime | float32 | C_CSPlayerPawn | |
0x1508 | m_bInHostageRescueZone | bool | C_CSPlayerPawn | |
0x1509 | m_bInBombZone | bool | C_CSPlayerPawn | |
0x150a | m_bIsBuyMenuOpen | bool | C_CSPlayerPawn | |
0x150c | m_flTimeOfLastInjury | GameTime_t | C_CSPlayerPawn | |
0x1510 | m_flNextSprayDecalTime | GameTime_t | C_CSPlayerPawn | |
0x1678 | m_iRetakesOffering | int32 | C_CSPlayerPawn | |
0x167c | m_iRetakesOfferingCard | int32 | C_CSPlayerPawn | |
0x1680 | m_bRetakesHasDefuseKit | bool | C_CSPlayerPawn | |
0x1681 | m_bRetakesMVPLastRound | bool | C_CSPlayerPawn | |
0x1684 | m_iRetakesMVPBoostItem | int32 | C_CSPlayerPawn | |
0x1688 | m_RetakesMVPBoostExtraUtility | loadout_slot_t | C_CSPlayerPawn | |
0x168d | m_bNeedToReApplyGloves | bool | C_CSPlayerPawn | |
0x1690 | m_EconGloves | C_EconItemView | C_CSPlayerPawn | |
0x1b00 | m_nEconGlovesChanged | uint8 | C_CSPlayerPawn | |
0x1b01 | m_bMustSyncRagdollState | bool | C_CSPlayerPawn | |
0x1b04 | m_nRagdollDamageBone | int32 | C_CSPlayerPawn | |
0x1b08 | m_vRagdollDamageForce | Vector | C_CSPlayerPawn | |
0x1b14 | m_szRagdollDamageWeaponName | char[64] | C_CSPlayerPawn | |
0x1b54 | m_bRagdollDamageHeadshot | bool | C_CSPlayerPawn | |
0x1b58 | m_vRagdollServerOrigin | VectorWS | C_CSPlayerPawn | |
0x1b64 | m_lastLandTime | GameTime_t | C_CSPlayerPawn | |
0x1b68 | m_bOnGroundLastTick | bool | C_CSPlayerPawn | |
0x1b84 | m_hHudModelArms | CHandle< C_CS2HudModelArms > | C_CSPlayerPawn | |
0x1b88 | m_qDeathEyeAngles | QAngle | C_CSPlayerPawn | |
0x1b94 | m_bLeftHanded | bool | C_CSPlayerPawn | |
0x1b98 | m_fSwitchedHandednessTime | GameTime_t | C_CSPlayerPawn | |
0x1b9c | m_flViewmodelOffsetX | float32 | C_CSPlayerPawn | |
0x1ba0 | m_flViewmodelOffsetY | float32 | C_CSPlayerPawn | |
0x1ba4 | m_flViewmodelOffsetZ | float32 | C_CSPlayerPawn | |
0x1ba8 | m_flViewmodelFOV | float32 | C_CSPlayerPawn | |
0x1bac | m_vecPlayerPatchEconIndices | uint32[5] | C_CSPlayerPawn | |
0x1bf0 | m_GunGameImmunityColor | Color | C_CSPlayerPawn | |
0x1c40 | m_vecBulletHitModels | CUtlVector< C_BulletHitModel* > | C_CSPlayerPawn | |
0x1c58 | m_bIsWalking | bool | C_CSPlayerPawn | |
0x1c60 | m_entitySpottedState | EntitySpottedState_t | C_CSPlayerPawn | |
0x1c78 | m_bIsScoped | bool | C_CSPlayerPawn | |
0x1c79 | m_bResumeZoom | bool | C_CSPlayerPawn | |
0x1c7a | m_bIsDefusing | bool | C_CSPlayerPawn | |
0x1c7b | m_bIsGrabbingHostage | bool | C_CSPlayerPawn | |
0x1c7c | m_iBlockingUseActionInProgress | CSPlayerBlockingUseAction_t | C_CSPlayerPawn | |
0x1c80 | m_flEmitSoundTime | GameTime_t | C_CSPlayerPawn | |
0x1c84 | m_bInNoDefuseArea | bool | C_CSPlayerPawn | |
0x1c88 | m_nWhichBombZone | int32 | C_CSPlayerPawn | |
0x1c8c | m_iShotsFired | int32 | C_CSPlayerPawn | |
0x1c90 | m_flFlinchStack | float32 | C_CSPlayerPawn | |
0x1c94 | m_flVelocityModifier | float32 | C_CSPlayerPawn | |
0x1c98 | m_bWaitForNoAttack | bool | C_CSPlayerPawn | |
0x1c9c | m_ignoreLadderJumpTime | float32 | C_CSPlayerPawn | |
0x1ca1 | m_bKilledByHeadshot | bool | C_CSPlayerPawn | |
0x1ca4 | m_ArmorValue | int32 | C_CSPlayerPawn | |
0x1ca8 | m_unCurrentEquipmentValue | uint16 | C_CSPlayerPawn | |
0x1caa | m_unRoundStartEquipmentValue | uint16 | C_CSPlayerPawn | |
0x1cac | m_unFreezetimeEndEquipmentValue | uint16 | C_CSPlayerPawn | |
0x1cb0 | m_nLastKillerIndex | CEntityIndex | C_CSPlayerPawn | |
0x1cb4 | m_bOldIsScoped | bool | C_CSPlayerPawn | |
0x1cb5 | m_bHasDeathInfo | bool | C_CSPlayerPawn | |
0x1cb8 | m_flDeathInfoTime | float32 | C_CSPlayerPawn | |
0x1cbc | m_vecDeathInfoOrigin | VectorWS | C_CSPlayerPawn | |
0x1cf8 | m_grenadeParameterStashTime | GameTime_t | C_CSPlayerPawn | |
0x1cfc | m_bGrenadeParametersStashed | bool | C_CSPlayerPawn | |
0x1d00 | m_angStashedShootAngles | QAngle | C_CSPlayerPawn | |
0x1d0c | m_vecStashedGrenadeThrowPosition | VectorWS | C_CSPlayerPawn | |
0x1d18 | m_vecStashedGrenadeThrowPawnCenter | VectorWS | C_CSPlayerPawn | |
0x1d24 | m_vecStashedVelocity | Vector | C_CSPlayerPawn | |
0x3260 | m_bShouldAutobuyDMWeapons | bool | C_CSPlayerPawn | |
0x3264 | m_fImmuneToGunGameDamageTime | GameTime_t | C_CSPlayerPawn | |
0x3268 | m_bGunGameImmunity | bool | C_CSPlayerPawn | |
0x326c | m_fImmuneToGunGameDamageTimeLast | GameTime_t | C_CSPlayerPawn | |
0x3270 | m_fMolotovDamageTime | float32 | C_CSPlayerPawn | |
0x32dc | m_nPlayerInfernoBodyFx | ParticleIndex_t | C_CSPlayerPawn | |
0x3350 | m_angEyeAngles | QAngle | C_CSPlayerPawn | |
0x33e0 | m_arrOldEyeAnglesTimes | GameTime_t[4] | C_CSPlayerPawn | |
0x33f0 | m_arrOldEyeAngles | QAngle[4] | C_CSPlayerPawn | |
0x3420 | m_angEyeAnglesVelocity | QAngle | C_CSPlayerPawn | |
0x342c | m_iIDEntIndex | CEntityIndex | C_CSPlayerPawn | |
0x3430 | m_delayTargetIDTimer | CountdownTimer | C_CSPlayerPawn | |
0x3448 | m_iTargetItemEntIdx | CEntityIndex | C_CSPlayerPawn | |
0x344c | m_iOldIDEntIndex | CEntityIndex | C_CSPlayerPawn | |
0x3450 | m_holdTargetIDTimer | CountdownTimer | C_CSPlayerPawn | |
0x3470 | m_animgraphCharacterModeString | CGlobalSymbol | C_CSGO_PreviewPlayer | |
0x3478 | m_flInitialModelScale | float32 | C_CSGO_PreviewPlayer |